
2024 · Parker Finn
For when you're craving a real scare with production value — a big, aggressive theatrical horror night, not a cozy one. Bring a strong stomach and don't watch it right before bed.
Pop superstar Skye Riley is a recovering addict on the eve of a comeback world tour when terrifying, inexplicable things start happening around her — grinning strangers, waking nightmares, a past that won't stay buried. As the horrors escalate under the glare of fame, she has to figure out what's hunting her before her carefully rebuilt life comes apart on stage.
Relentless and loud — a horror film that runs on escalating panic, staged with rug-pull set pieces that keep you off balance for two hours. It's genuinely scary but also strangely sad, watching someone unravel while the world demands she keep smiling.
Naomi Scott is the film's engine: she sings, dances, and disintegrates on camera, giving a full-bodied pop-star performance and a raw-nerve breakdown at the same time. Most critics singled her out as the reason the movie works.
Parker Finn escalates everything from the first film — longer takes, disorienting camera moves, original pop songs performed in full, and sound design built to jolt. It's engineered for a big screen and a loud room, where its arena-concert horror lands hardest.
It pushed the surprise-hit original into a bigger 2020s wave of studio horror about fame and trauma, proving the smiling-curse premise could scale up rather than just repeat.
Smile 2 is Parker Finn's follow-up to his 2022 sleeper hit, expanding a compact chamber-horror premise into a maximalist study of celebrity under siege. Where the first film trapped its curse inside a therapist's careworn suburban life, the sequel relocates it to the sensory overload of arena-pop stardom: Skye Riley (Naomi Scott), a recovering-addict pop icon on the eve of a comeback tour, becomes the entity's newest host and watches her curated public self dissolve into paranoia and hallucination. Released by Paramount Pictures in October 2024, the film is at once a straightforward extension of the "smiling demon" mythology and a sharp escalation in ambition — longer, louder, more formally aggressive, and anchored by a lead performance that most critics singled out as the film's engine. It belongs to the 2020s wave of studio-backed, auteur-inflected horror in which a first-time or second-time director is handed a franchise seed and encouraged to make it strange.
The commercial logic behind Smile 2 is instructive. The original Smile was produced inexpensively and became a substantial theatrical earner, the kind of low-budget, high-margin result that studios in the 2020s prize precisely because it de-risks a sequel. Paramount fast-tracked the follow-up with Finn again writing and directing, and again working through Temple Hill Entertainment (the production company long associated with producers Marty Bowen and Wyck Godfrey). Finn was given a larger canvas — the pop-star setting, concert staging, and extended set pieces all imply a bigger budget than the first film — while retaining the creative control that had made the original distinctive.
I should flag where the public record is thinner than marketing would suggest: precise budget and box-office figures for Smile 2 circulated widely at release, but I will not quote specific numbers here, since I cannot verify them to the dollar. What is well established is the pattern — a modestly budgeted horror hit begetting a somewhat larger sequel that the studio positioned as a Halloween-season tentpole. Paramount also leaned into the franchise's now-signature marketing device: the unsettling static smile deployed in public-facing stunts, an approach that had drawn attention during the first film's campaign (plants smiling in the stands at televised sporting events) and was reprised and amplified for the sequel.
Smile 2 is a digitally originated, digitally finished studio production, and its technological interest lies less in any novel capture format than in how conventional tools are bent toward disorientation. The film relies heavily on motion-controlled and rigged camera work to execute its slow rotations and inversions — shots in which the horizon quietly tips until the frame is upside down, a technique the film uses to signal the curse's intrusion. Digital compositing and modern color-grading pipelines enable the film's aggressive tonal shifts, particularly the transitions between the saturated, high-key world of pop performance and the desaturated dread that overtakes it.
Crucially, Finn's team foregrounds practical and prosthetic effects for the entity's manifestations — contorted bodies, the rictus grins performed by actors rather than wholly digital faces — with digital enhancement used to extend rather than replace physical work. This hybrid approach is characteristic of contemporary horror craft: audiences have grown wary of weightless CGI, and the "smile" gag depends on the uncanny knowledge that a real human face is producing it. Where digital tools do the heavy lifting is in seamlessness — stitching long takes, erasing rigs, and sustaining the illusion of unbroken duration that the film's most celebrated sequences require.
Charlie Sarroff, who shot the first Smile, returns, and the visual continuity is deliberate. The house style is built on wide, symmetrical compositions that leave unsettling negative space at the edges of the frame — the viewer is trained to scan for a lurking, grinning figure — and on the slow, unmotivated camera move that turns a stable image into a trap. Sarroff's use of the rotating and inverting frame is the film's most identifiable optical signature, literalizing Skye's loss of orientation. The pop-world sequences are lit in bold, unnatural color; the horror intrusions strip that palette back. The camera favors long lenses and creeping push-ins that isolate Scott's face, making performance and cinematography inseparable.
Elliot Greenberg, editor of the original, again shapes the film's rhythm, and the sequel's structure is more elaborate than its predecessor's. The editing withholds and misdirects: hallucination and reality are cut together without clear seams, so that reveals of "it was never happening" land as genuine jolts. The film is also notable for extended, sparingly cut passages — set pieces designed to run long and let dread accumulate in real time — which stand against the quick-cut grammar of much mainstream horror. The interplay between these two modes (patient duration punctuated by hard, sudden cuts on the scares) is the film's central editorial strategy.
The production design maps Skye's psychology onto space: the sterile luxury of hotel suites, the cavernous emptiness of rehearsal spaces, and the artificial intimacy of the stage. A recurring tension is between surfaces meant to project control — makeup, wardrobe, the choreographed body — and the chaos erupting beneath. The film's most discussed staged sequence involves choreography weaponized into horror, backup dancers folded into the curse's performance, a set piece that fuses the vocabulary of the pop music video with the logic of nightmare. Staging consistently exploits the gap between the public spectacle of fame and the private terror no one is permitted to see.
Sound design is central to the film's assault. The entity is announced through distorted, invasive audio cues, and the film exploits the collision between the polished sonics of pop production and abrasive, dread-laden textures. Cristobal Tapia de Veer's score (see below) is inseparable from the design, blurring the line between diegetic pop music and non-diegetic horror scoring. The film repeatedly uses volume and silence as weapons — the crushing sound of a stadium against the dead quiet of a hallucination.
Naomi Scott's turn as Skye Riley is the film's most acclaimed element, and rightly its focus. The role demands an enormous physical and emotional range: the manufactured radiance of a performer "on," the raw tremor of an addict in recovery, and the escalating bodily panic of possession. Scott performs extended, unbroken breakdowns that the camera refuses to cut away from, and she is required to sell both the glamour and its violent evisceration. Kyle Gallner returns from the first film as Joel, bridging the two installments, and the supporting cast — including Rosemarie DeWitt, Lukas Gage, Dylan Gelula, and Peter Jacobson — populates the apparatus of management, family, and industry pressure that hems Skye in.
The film operates in the mode of subjective psychological horror: because the curse manifests as hallucination, the narration is fundamentally unreliable, and the audience is locked inside Skye's deteriorating perception. This is a horror of interiority dressed as spectacle. The dramatic engine is the classic "contagious curse" structure inherited from J-horror and It Follows — a supernatural affliction passed from victim to victim, with a ticking clock and a set of rules the protagonist scrambles to understand — but Smile 2 refracts that structure through the specific machinery of celebrity: the tour that cannot be canceled, the handlers who read collapse as relapse, the impossibility of being believed. The film's bleakness is structural; like its predecessor, it is drawn to the trap rather than the escape.
Smile 2 sits at the intersection of several live cycles. It is part of the 2020s studio-horror franchise boom, in which distributors convert successful original horror into serialized properties. It extends the "curse-as-trauma" cycle that has dominated the genre since the 2010s, in which the monster is an externalization of psychological wound — here, addiction, grief, and the self-erosion of fame. And it participates in a smaller vogue for horror set inside the entertainment industry and celebrity culture. Its innovation within the cycle is tonal: by fusing the pop-concert film with possession horror, it hybridizes two spectacles of the body-on-display — the pop performance and the horror contortion — into a single grammar.
Parker Finn is the clear author. He came to Smile from the short film Laura Hasn't Slept (2020), which established the smiling-figure motif and won attention on the festival circuit; the feature and its sequel are direct outgrowths of that seed. As writer-director of both films, Finn controls the mythology and the formal vocabulary — the inverting camera, the wide-frame lurker, the refusal of a clean exit. His method is one of escalation-with-continuity: retaining his core creative collaborators while expanding the scale.
Those collaborators are essential to the authorship. Cinematographer Charlie Sarroff and editor Elliot Greenberg carry the visual and rhythmic signature across both films, giving the franchise a consistent formal identity rare in horror sequels that change hands. Composer Cristóbal Tapia de Veer — widely known for his abrasive, percussive, vocal-inflected work on television (his music for The White Lotus and Utopia made him one of the most distinctive screen composers of the era) — provides a score that is genuinely compositional to the film's meaning, especially apt for a story about pop music, since he can toggle between seductive melody and sonic violence. The concentration of authorship in Finn plus a small, returning department-head team is the film's defining production fact.
This is American studio filmmaking, and it does not belong to a formal "movement" in the art-historical sense. Its lineage is better described as the contemporary American independent-to-studio horror pipeline associated in the popular imagination with the "elevated horror" discourse — films that pair genre mechanics with authorial style and thematic seriousness — even as Smile 2 is more overtly a crowd-pleasing studio product than the A24-coded titles that term usually names. Its deeper stylistic debts are transnational: the contagious-curse premise draws on Japanese horror (the Ringu and Ju-On traditions), while its cursed-transmission logic and dread-through-duration recall the American indie It Follows.
Smile 2 is a thoroughly 2020s film in both form and content. It reflects a post-pandemic studio strategy of leaning on proven horror IP; a moment of intense cultural scrutiny of celebrity, parasocial obsession, and the mental-health toll of fame; and a media environment saturated by the performed self. The pop-star protagonist and the tour-that-must-go-on read as commentary on an era in which public figures — and, by extension, ordinary users of social platforms — are expected to maintain an unbroken smiling front regardless of private collapse. The film's marketing, built on the viral spread of an image, is itself an artifact of the 2020s attention economy.
The governing theme is the tyranny of the maintained smile — the demand that suffering be concealed behind performed contentment. From this radiate the film's principal concerns: addiction and recovery, with the curse functioning as a metaphor for relapse and the fear that no one will distinguish crisis from weakness; fame as surveillance and consumption, the star's body owned by handlers, fans, and industry; trauma as contagion, the franchise's foundational idea that pain is passed from person to person; and isolation, the horror of an interior torment that cannot be communicated or believed. The pop-music setting sharpens all of these, because the pop star is the culture's purest emblem of manufactured, mandatory joy.
Critically, Smile 2 was generally received as a rare sequel that improves on its predecessor's ambition, with near-unanimous praise directed at Naomi Scott's performance and at Finn's willingness to push the formal and tonal extremity of the concept. Reviewers noted the film's confidence with its set pieces and its integration of the pop-spectacle setting into the horror; some registered the familiar objection that the contagious-curse structure and relentless bleakness can feel schematic. I'll note honestly that a full canonical verdict is premature: released in 2024, the film is too recent for its long-term standing to be settled, and I will not attribute specific quotations or aggregate scores I cannot verify.
Looking backward, the film's influences are legible: the transmissible-curse horror of Japanese cinema and its American descendant It Follows; a broader tradition of possession and psychological-breakdown horror; and the show-business horror lineage in which the stage becomes a site of terror. Its pop-video staging draws on the visual language of contemporary music video and concert film.
Looking forward, its influence is still forming, but the likely legacy is twofold. First, it strengthens the industry template of entrusting a horror franchise to a single controlling auteur and letting the sequel grow stranger and more formally aggressive rather than safer. Second, its fusion of celebrity-culture critique with body horror contributes to an ongoing genre conversation about fame, performance, and mental health that other filmmakers are likely to continue. Whether Smile 2 becomes a durable reference point or simply a well-regarded entry in a studio franchise will depend on how the series and its imitators develop — a question the current record cannot yet answer.
Lines of influence