
2024 · Parker Finn
A reading · through the lens of theory
Watch yourself watching the corners.
Smile 2 puts Skye Riley in the middle of a wide, symmetrical frame and leaves too much room at the edges. A rehearsal room the size of a hangar. A hotel suite styled to within an inch of its life. Within half an hour you have been trained: your eyes stop following her and start patrolling the borders of the image, looking for a face that hasn't arrived yet.
That training is the film's real effect, and Deleuze gives us a way to say what it does.
For Deleuze the frame is a closed set, and every closed set implies an out-of-field: what the image leaves out but keeps alive. He splits it in two. The relative out-of-field is the next room, the space just past the edge, offscreen but locatable. The camera could pan and find it. The absolute out-of-field is something that presses on the image and has no address at all.
It Follows, the film Smile 2 openly descends from, is a masterpiece of the relative kind. The thing walks. Deep-focus wides let you chart its approach across a parking lot, and the dread is nearly arithmetic: distance over time. Ringu supplies the other half of the inheritance, the countdown you can count.
Charlie Sarroff shoots both Smile films, and Finn keeps the compositions while removing the arithmetic. His entity doesn't travel. It is already inside the frame, wearing a body you have been looking at for a minute, or it is in the cut. So the scanning never pays off. You are patrolling a border the horror has no reason to cross. That is the difference between Smile 2 and the film it borrows its grammar from, and it's why the wides feel worse here even though they're the same wides.
Then the horizon tips.
The film's signature move is a slow rotation, the frame turning until the world hangs upside down, executed on rigs and motion control rather than a shoulder. Deleuze has a name for a camera that shows us someone perceiving while making us feel its own act of perception: the dicisign. Handheld would have given us Skye's nerves. The rig gives us something colder. The machine turns calmly while she does not, and the vertigo belongs to the apparatus. We aren't inside her eyes. We're inside her balance.
Faces do the rest. Deleuze called the close-up an affection-image: feeling registered on a surface with nowhere to discharge. Smile 2 runs two opposed kinds. The grin is a qualisign, an immobile face holding one quality and nothing else, no build, no interior. It goes back to Finn's short Laura Hasn't Slept, which found an entire franchise in one held expression. And his team makes those grins with actors and prosthetics rather than digital replacement, which is the whole point: a real face is producing an expression with nobody behind it. Naomi Scott's face is the opposite, a potisign — micro-movements climbing toward a threshold, shot on long lenses that push in and then refuse to cut away for the length of a breakdown. One face can't stop meaning. The other has stopped.
Editing is where the film gets strange. Elliot Greenberg splices hallucination into reality without a seam, so "none of that happened" arrives as a jolt rather than an explanation. Deleuze's crystal-image names precisely this: an actual moment and its virtual double, memory or dream or hallucination, swapped until you can't say which one you're standing in. The debt here is exact, and it is Perfect Blue, where Satoshi Kon match-cut a pop idol's dissolution so that no shot announced its own status. Black Swan added the other half: a camera lashed to a performer's deteriorating perception, with the live show as the killing floor. Smile 2 moves the crystal out of the mirror and into the cut. And notice that the reveals don't dissolve it. Each time the film tells you a stretch wasn't real, it also tells you the next stretch can't be vouched for. Cristobal Tapia de Veer's score works the same seam, sliding between the record Skye is making and the noise the thing is making, until a sound can't be assigned to a side of the screen.
Deleuze reserved a term for a crystal with no fissure, no crack to escape through: the perfect crystal, a world sealed on itself. The tour cannot be cancelled. The handlers read collapse as relapse. There is nobody available to be believed by. This film is drawn to the trap, not the exit.
Which brings the genre problem into focus. Mainstream horror is one of the last places the movement-image still runs at full power: perceive the threat, learn the rule, act, survive. Ringu built that machine — pass it on or die — and It Follows kept it. Smile 2 keeps the deadline and takes away the discharge, because the rule that would save Skye is a killing somebody has to watch. Perceiving stops leading anywhere. Deleuze called this the crisis of the action-image and found it in postwar Europe, in people who could only look at what they couldn't answer; he called such a character a seer. It is genuinely odd, and worth saying out loud, that a Halloween tentpole from a major studio puts a seer at the center and plays her at arena volume.
The set piece everyone talks about is the choreography. Pop choreography is what Deleuze called a gest: a posture that displays a social arrangement rather than a private feeling. A star's body, arranged by an industry, on a count. When the backup dancers fold into the curse, the arrangement turns on the person it was built around. Deleuze found in the musical a movement of world — the moment the dancer stops being the source of the dance and the world starts moving through her instead. Finn takes that and lets it curdle. The number keeps going. She is no longer the one doing it. As horror-writing this is a real invention: the possession scene rebuilt out of music-video vocabulary.
Underneath all of it is appetite. Skye is in recovery, and Deleuze's naturalism describes the shape exactly: a derived milieu, the social surface of greenrooms and management and press, sitting on an originary world of raw drive. Everyone in the apparatus is feeding on her at some rate. The entity just feeds faster and has a face.
So what did it do? It fused two spectacles of the displayed body, the pop performance and the horror contortion, into a single grammar. It showed that a franchise sequel can be where a director gets weirder rather than safer. And it demonstrated that a hallucination film doesn't need a final twist to pay off: unreliability can be weather instead of a puzzle. It's early to say what it seeds, but the seed is legible enough — the wide frame whose emptiness is the threat, and a possession staged as a production number.
One thing the film refuses: it will not tell you whether the entity is the trauma, or the industry, or the disease. That refusal is the best decision in it.
Rewatch it this way. Don't follow Skye. Watch the horizon line, and the second it begins to move. Watch the grin, and ask what it costs an actor to hold it. And watch for the moment the dance stops being hers — the film's real jump scare, and it doesn't make a sound.