
2001 · Hayao Miyazaki 🐻
For when you want to be fully transported — total immersion in a world that feels invented and ancient at once. Gentle enough for kids, deep enough to chew on for days; a lifetime rewatcher.
Ten-year-old Chihiro, sulking her way through a move to a new town, wanders with her parents into what looks like an abandoned theme park — and crosses into a spirit world centered on a vast bathhouse where gods come to be cleansed. When her parents undergo a horrifying transformation, she has to take a job, keep her wits, and hold on to her own name, because in this world names are how you become lost. A witch runs the books, and nothing is quite what it first appears.
It moves with the associative logic of a dream — wondrous, occasionally frightening, dense with strange creatures and small kindnesses — and it trusts you to keep up. You come out feeling scrubbed clean yourself: moved, a little haunted, weirdly hungry.
Hand-drawn animation at its absolute summit: the water, the food, the soot sprites, every background painted with extravagant care, and Joe Hisaishi's piano score doing half the emotional lifting. Miyazaki wrote it without a finished script, letting the story grow from the drawings, which is why it feels dreamed rather than plotted. Nothing on screen is decorative — the beauty carries the meaning.
It won the Golden Bear at Berlin and the Oscar for Best Animated Feature, broke Japanese box-office records, and did more than any single film to convince the West that animation could be great cinema, full stop.
Reception & legacy: how Spirited Away was received, argued over, and remembered →
The summit of Hayao Miyazaki's career and, by wide consensus, of hand-drawn animation itself. A sullen ten-year-old girl, mid-move to a new town, wanders with her parents into what seems an abandoned theme park and crosses into a spirit world governed by a bathhouse where gods come to be cleansed — and where names, once surrendered, are how you become lost. Miyazaki wrote the film for the daughters of friends, without a completed script, letting the story grow as the drawings did; the result has the associative logic of a dream and the moral seriousness of a fable about work, greed, and remembering who you are. Studio Ghibli's craft is at its most extravagant here — the food, the water, the soot sprites, Joe Hisaishi's piano — yet nothing is decorative. It won the Golden Bear at Berlin and the Academy Award for Best Animated Feature, and stood for nearly two decades as Japan's highest-grossing film. Miyazaki's monsters, characteristically, are never quite villains: even the film's most fearsome spirit is really just lonely.
Lines of influence
Appears in courses