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Treasure Planet poster

Treasure Planet

2002 · John Musker, Ron Clements

When space galleon cabin boy Jim Hawkins discovers a map to an intergalactic "loot of a thousand worlds," a cyborg cook named John Silver teaches him to battle supernovas and space storms on their journey to find treasure.

dir. John Musker, Ron Clements · 2002

Ron Clements and John Musker pitched 'Treasure Island in space' to Disney three times starting in 1985 — before The Little Mermaid, before Aladdin — and only their track record from those hits finally bought it a green light. The result is the strange, sincere outlier of Disney's uneasy post-renaissance years: Stevenson's novel refitted with solar sails and etherium seas, its emotional engine the surrogate father-son bond between a sullen teenage Jim Hawkins and the cyborg cook John Silver. The studio's '70/30 rule' governed the look — 70 percent traditional warmth, 30 percent science-fiction machinery — with hand-drawn characters sailing through deep-canvas CG spaces of real grandeur. Silver himself is the thesis in miniature: Glen Keane animated his flesh-and-blood half by hand while a separate team rendered his mechanical arm digitally, the two halves fused in every frame. It lost Disney a fortune — one of the costliest flops in the studio's history — and helped rationalize the abandonment of 2D animation. The generation that saw it young has spent two decades arguing, persuasively, that the ledger got it wrong.

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