
2025 · Joseph Kosinski
A reading · through the lens of theory
Take the shot from the wheel. The tarmac at the bottom of the frame is a smear; the corner two hundred meters up the road barely moves. Everything the film has to say sits between those two speeds, and the shot exists at all because Joseph Kosinski and Claudio Miranda got Sony to build camera bodies small enough to ride a Formula 1 car without wrecking its aerodynamics — and shaped to resemble the broadcast cameras those cars already carry. That second part is the invention. The camera had to look native so it could be smuggled into a real Grand Prix weekend, beside real teams, under real light.
Deleuze, following Bergson, describes a living thing as a gap. Light and sound arrive; the response doesn't fire immediately; in that delay, something like a self. He calls it the centre of indetermination, the interval. Most movie drama lives there. Will he shoot, will she stay, how long does he stand in the doorway. Formula 1 is a sport that engineers that gap down toward zero and then requires a human being to keep occupying it. Which is why the on-car camera is an idea and not a gimmick. It is parked inside the interval, at the exact place where perception has to become action with almost nothing in between.
Sonny Hayes is built from the same measurement. A prodigy whose career was cut short by a crash: the one time the gap didn't close. Deleuze has a name for the way a situation and a person stamp each other, the imprint, and Sonny is close to nothing but that. He is the shape the accident left. Can he outrun the crash is the interval asking to be run again.
Deleuze cut cinema in two. In the movement-image, someone perceives a situation and acts, and the action changes the situation; the cut serves that chain. In the time-image, action stops working, and the protagonist watches and endures while time is felt for itself. Nearly all the prestige of the last seventy years sits on the second side. F1 is unembarrassed to be on the first. Ehren Kruger's script is sports-redemption at its most classical, and its innovations are textural rather than structural. But that choice is load-bearing, not lazy. You cannot shoot ambiguity at racing speed in an event you do not control. A race, though, is already a sensory-motor circuit with a scoreboard bolted on: grid position, overtake, new position. The sport donates the grammar. The script only has to hold a container open for whatever the weekend hands over.
In Deleuze's vocabulary this is the large form of the action-image — an encompassing situation presses down until a decisive act transforms it. He calls that encompasser the synsign, the milieu that calls action out of people. F1's synsign isn't built. It's rented. APXGP, garage and livery and pit crew, was dressed to stand inside the actual paddock, with access running through Lewis Hamilton's involvement as producer and consultant and the cooperation of F1 itself. Underneath sits the genre's oldest engine, the binomial: force against force. Sonny against Pearce, veteran against hotshot, and beneath that a man against a milieu that does not care.
So what is its realism, exactly? Bazin's wager was that a photograph owes a debt to the thing that stood in front of the lens, and that montage cheats when a scene's meaning depends on two things really sharing space. F1 wants Bazin's wager and cannot use his method. The race is unstageable, so it has to be assembled: on-car views, pit lane, genuine competition footage, a fictional team composited in. The index survives at the level of the fragment, not the scene. Every piece was really there. The race is a claim. That isn't a debunking, it's the precise description — Bazinian in ontology, anti-Bazinian in procedure, and interesting exactly there.
Deleuze's account of what cinema did to the image starts nearby. Painting had privileged instants, the posed climax. Cinema sampled motion at ordinary, equidistant instants and got movement back out of them: the any-instant-whatever. A camera running on a car in a live Grand Prix cannot pose anything. It takes what the lap gives. That's about as pure a form of the any-instant-whatever as a studio picture can afford, and it shoves the entire burden of the decisive moment into the edit, where someone has to find it afterward, in material nobody authored. Meanwhile the mounted camera does what Deleuze calls the dicisign: it perceives a driver who is perceiving, and we feel the rig's own presence in the shot — the vibration, a frame no human neck would hold that steady. Pitt training to actually drive matters for this reason and not for publicity. The perceiving body and the perceived body are the same body.
One consequence is worth noticing. For long stretches the face is inside a helmet, so the close-up, Deleuze's usual home for affect, is unavailable. Feeling migrates into sound: power-unit pitch, the doppler of a car going past, crowd roar recorded at real venues. Speed stops being information and becomes a quality handed to you for its own sake, what Deleuze calls qualité-puissance. And the film breathes the way action pictures have always breathed, alternating the vast space of a circuit under dusk or floodlight with the taut line of the race, then decompressing into the team-drama beats. Deleuze named that respiration-space. What's unusual here is the out-of-field. Normally the space just past the frame edge is an implication. In F1 it's occupied by competitors and crowds the production genuinely could not direct.
None of this is new, and that's the point. Grand Prix (1966) bolted periscope rigs to real Formula 1 machinery and invented driver's-eye immediacy; F1 is that idea after sixty years of miniaturization. Le Mans (1971) put camera-equipped cars into an actual 24-hour race and built drama from footage nobody could stage, which is F1's thesis restated with a budget. Days of Thunder handed Bruckheimer the commercial template — on-track footage cut against in-car cameras, a mentor arc — and Bruckheimer walked it straight over. Ford v Ferrari made engine acoustics and gearshifts carry dramatic weight. Rush proved F1's rivalry-and-redemption shape could hold an audience with no interest in the sport, the scaffolding Kruger inherits. And Top Gun: Maverick is the direct parent: Kosinski and Miranda's proof that a miniature camera could be certified for a cockpit while actors took the g-forces themselves. F1 transposes that doctrine wholesale, jet to car.
Forward, it hands on a method and a permission. The method: a cinema-grade sensor small enough to live on a vehicle that is really moving, inside an event the production doesn't own. The permission: a technology company put a hardware picture in theaters at scale and it worked. Film has advanced this way more often than we admit — the lightweight 16mm rig, the Steadicam. Changes in where the eye is allowed to be, not in what stories get told. F1's contribution to the art is a location: inside a real race, at the height of a wheel.
And it leaves a genuinely open question. If the simulation would look identical, does it matter that the car was really there? You can't see the difference from your seat. You're told it, and then you feel something. Part of what F1 delivers is knowledge dressed as sensation, and how much of the thrill is optical and how much is faith is not a question the film can settle for you.
Next time, watch the gap. Time how long the film lets a driver hesitate before the hands move. It's very short, and the whole movie is stored in it.