Sightlines · how to watch
How to watch The Nightmare Before Christmas
1993 · Henry Selick · The Nightmare Before Christmas on Sightlines
5 things to watch and listen for on a first viewing, without spoilers, and 3 more once you have seen it. Each names something you can see or hear, the pattern it belongs to, and what noticing it gives you. How these keys work.
On a first viewing
Watch Jack's mouth change and try to catch the switch. (performance)
His face is not bending. The animators lift one sculpted head off and set another down, frame by frame, from a library of hundreds. The changes run past faster than you can catch them.
Payoff: Hundreds of separate hand-finished poses get destroyed at speed in order to make one continuous expression. In the reading: any-instant-whatever. The reading calls these any-instants: ordinary equal slices that produce real movement precisely because none of them is privileged.
Watch the hard shadows and leaning spires in Halloween Town. (light)
Pete Kozachik lights the town with steep keys, long shadows, and canted angles, in desaturated blacks, grays, and sickly greens. Every fence and spire leans. The sets themselves look hungry.
Payoff: The light gives objects and shadows an appetite of their own, which a stop-motion film can mean literally. In the reading: expressionism. The reading calls this expressionism: shadow gradients and hard keys that give things a life of their own.
Watch what happens to the light when Jack steps through. (light)
Christmas Town arrives as white, saturated red, and snow, with choral warmth underneath. Nothing is graded into shadow any more. The entire lighting system changes under his feet at the doorway.
Payoff: He does not find a place so much as another way of being lit, then tries to carry it home. In the reading: lyrical-abstraction. The reading calls this lyrical abstraction: light alternating with whiteness rather than with darkness.
Watch the spirals, curls, and spindly verticals in every prop. (staging)
Burton's geometry governs the sets, the fences, the hills, the furniture. Figures move through layered foreground and background planes, and the miniatures carry a physical weight drawn animation of the period could not fake.
Payoff: Everything on screen came out of one imagination and one workshop, which is why the world holds together.
Listen for the cuts landing on Elfman's beats. (cutting)
The ten songs were written and recorded before the animation existed. Stan Webb cuts in service of a musical structure that predates the images, so action locks to melody and lyric instead of the reverse.
Payoff: Movement arrives from outside the puppets here, which is a plain fact of the method rather than a figure of speech.
Once you have seen it
Watch the circle of holiday doors carved into the trees. (setting)
Each tree carries a holiday and most are never opened. Halloween Town repeats the same October with the same bag of tricks until Jack finds a hinge in the wall of its own world.
Payoff: The story begins when a sealed little world discovers it had an outside all along.
Track how Jack's Christmas goes wrong at every step. (structure)
He copies the shapes of the holiday without whatever made them. Run through Halloween Town's tools, gifts come out as shrunken heads. The failure is earnestness pressed through the wrong stamp.
Payoff: His role sits in his body rather than in his job, so everything he builds comes out marked by it.
Listen for the seam between Sarandon speaking and Elfman singing. (performance)
Two performers make one character. Chris Sarandon speaks Jack and Danny Elfman sings him, so the composer who wrote the music that moves the puppet also voices his most interior register.
Payoff: Jack's inner life belongs to the man who built the score the entire film was cut to.
Carry this in: Watch Jack's grin and try to catch a head change. You will not, and that is the point.