Sightlines · how to watch

How to watch Sonatine

1993 · Takeshi Kitano · Sonatine on Sightlines

4 things to watch and listen for on a first viewing, without spoilers, and 3 more once you have seen it. Each names something you can see or hear, the pattern it belongs to, and what noticing it gives you. How these keys work.

On a first viewing

  1. Watch the camera stay put while people walk out of frame. (camera)

    Yamamoto rarely tracks or follows anyone; figures enter and exit a static wide frame and the camera does not chase them.

    Payoff: Murakawa stops driving the story and simply watches it happen around him, the way the camera does. In the reading: the seer (voyant). The reading calls him a seer: someone who endures what happens instead of acting to change it.

  2. Watch the men on the beach playing children's games. (staging)

    Sumo bouts, paper dolls cut from newspaper, a firework duel in the dark: Kitano lets these games run long past what the story needs and never explains the joke.

    Payoff: Held this long, play stops being escape and starts feeling like men returning to childhood before anything happened to them. In the reading: dead time (temps mort). The reading calls this dead time: the ordinary held on screen far longer than any plot requires.

  3. Listen for how rarely Hisaishi's piano actually plays. (sound)

    Most of the film runs on wind, ocean noise, and men at rest; the sparse piano theme only enters at a few chosen moments.

    Payoff: When the music finally arrives, it makes the scene feel already remembered, like something already over.

  4. Watch Kitano's face for the smallest shift, not a big one. (performance)

    He plays Murakawa through almost imperceptible changes in posture and eye movement, registering boredom and dry humor without ever raising his voice.

    Payoff: The stillness reads as a man who has already decided how this ends and is simply waiting it out.

Once you have seen it

  1. Track how Murakawa never acts on what he already knows. (structure)

    He works out early that the trip to Okinawa is a pretext to get him killed, and the film simply watches him drift instead of resist or flee.

    Payoff: He has already given up the will to change his own story before the plot even finishes. In the reading: crisis of the action-image. The reading calls this the crisis of the action-image: a man who perceives everything and no longer acts on it.

  2. Notice the bar killing has no music or slow motion. (cutting)

    When Murakawa kills several men, Kitano shoots it flat and fast, no stylized choreography, nothing like the balletic gunplay of Hong Kong action cinema.

    Payoff: The violence is over almost before you register it, an afterthought to a death Murakawa accepted long before.

  3. Look at how empty the beach frames are of drama. (setting)

    Sky and sand fill the frame in near-equal halves, the men dwarfed in the middle distance, the light bleached until you cannot tell paradise from limbo.

    Payoff: The beach has stopped being a place for anything to happen and become a place to simply pass time in.

Carry this in: Watch how Kitano stages killing and play the same way, flat and unhurried, draining the action out of an action film.

A Deleuzian reading of Sonatine →

How Sonatine was received →