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The Boy and the Heron · essays & theory

2023 · Hayao Miyazaki

A reading · through the lens of theory

A boy picks up a stone at the side of the road and opens his own head with it. The film shows this and explains nothing. He walks back to the estate and the house takes him in and dresses the wound: his father, the stepmother who has his dead mother's face, the cluster of old women fussing over bedding and food.

Keep that stone in mind. At the end of the film an old man is balancing stones, and an entire world is resting on the stack.

Between those two stones sits a film in which almost nothing anyone does changes anything. That sounds like a complaint. It isn't.

Deleuze cut cinema roughly in half. In one kind of film, the movement-image, a character sees a situation, feels the pressure of it, and acts. The act lands, the situation changes, and the cutting exists to carry that current from perception to deed. Most of Miyazaki's popular work runs on exactly this. Kiki delivers. Ponyo runs. In the other kind, the time-image, the circuit breaks. The character keeps looking and listening and has no act available that would be adequate to what they've seen. Deleuze called such a character a seer, a voyant. Not passive. Just unarmed.

Mahito is a seer, and Soma Santoki voices him as one: withdrawn, affectless, barely inflected. His mother burned in a hospital. Tokyo is burning. His father has remarried into a country house full of strangers. There is no action available to a boy that age that answers any of this. So he hits himself with a rock, which is what a sensory-motor circuit looks like when it has nowhere to discharge.

The whole first movement is built out of what Deleuze called temps mort, dead time: stretches the story does not need. Arrows. Roof tiles. A spread of food. Old women crossing a room. Ghibli's house editing has always served breath rather than momentum, and here it dwells until the dwelling becomes the subject. Viewers who found the film slow were reading it accurately and then drawing the wrong conclusion. The slowness is a condition, not a flaw. Nothing that follows would register without it.

Then there is Natsuko's face. She is a living woman who strikingly resembles a dead one. Deleuze's name for an image that behaves this way is the crystal-image: the actual thing in front of you and the virtual thing your memory supplies stop being separable and start exchanging places. You look at the present and get the past back. Miyazaki doesn't stage this as a reveal. He just puts her in the room. Every scene in that sickroom is being performed twice, and one of the two performances is invisible.

The heron is the germ. Deleuze called that a crystal-seed: a small foreign body that drops into an ordinary world and makes the whole thing crystallize around it. This one is a bird with a wheedling old man inside it, wet and grotesque as it comes apart and reassembles, oscillating between menace and clowning, and it addresses Mahito as "the long-awaited one." One creature that is visibly two things at once, refusing to settle into either. After it arrives, nothing in the house is only itself.

The fire is unlike anything around it. When Mahito runs through the burning city, the drawing comes apart: figures smear, heat warps the lines, the clean Ghibli contour dissolves toward stain. In a hand-drawn film the line is the floor. Warp it and you haven't depicted a fire, you've warped the ground the world stands on. Deleuze would call this a qualité-puissance, a quality-power: heat and terror presented for their own sake, before they belong to any object or serve any act.

This is where the film quietly embarrasses the theory, which is the best reason to bring the theory. Deleuze wrote about the animated film only in passing and filed it firmly with the movement-image: the drawing never gives you a pose, only a figure permanently in the act of forming, so animation seemed to him movement in its purest state. Fair enough, in 1983. The Boy and the Heron is the counter-case. Seven years of predominantly hand-drawn work, at a moment when the studio had already proven with Earwig and the Witch that it could go fully digital, spent on a film whose architecture is refusal: a boy who watches, a house that idles, a world that will not resolve. Hand-drawing here is not nostalgia. It's the instrument that makes the wound in the line legible.

Then the descent, and it is literally a descent. The compositions turn vertical, organized around wells and towers, falling the way Alice falls. Deleuze's term for what's down there is the originary world: a savage domain of pure appetite that turns out to have been under the polite one all along. The estate has manners. The lower world has hunger. The parakeets are the proof, with their uniforms, their ranks, their cannibal appetite, and they are among the strangest things Miyazaki ever drew.

But that world isn't only savage. It's a palimpsest of his own recurring places: a sea, a walled garden, a tower, the inside of a stone. This is his specific invention here, and I don't know another film that does it so literally. The underworld is built out of his own filmography. Deleuze distinguishes a flashback, a dated memory slotted into a present, from sheets of past: the past as terrain you move around in, choosing which layer to stand on. Mahito isn't remembering. He's walking through strata. So is the man drawing him. Down there, times that ought to be sealed off from one another share a room.

At the bottom sits the grand-uncle, a recluse who has spent his life keeping a cosmos balanced on a stack of stones and who now wants an heir. Deleuze took a name for this from Visconti: the crystal in decomposition, an exquisitely ordered aristocratic world rotting from the inside while its keeper polishes the surface. The parakeet empire is the rot, and it grew up inside the old man's perfect world on his watch. The stones are the film's symbol in the strict sense, the one object that condenses the whole relation: a world held up by balance is a world that can be knocked over, which means a world that requires somebody to stand there forever holding it level. The boy doesn't stay. He goes back up, to the war and the house. Given that Miyazaki made this in his eighties, after publicly retiring, at a studio whose continuity after him is an open question, that return is not merely a plot beat.

Its debts are exact. The burning city descends from Grave of the Fireflies, made inside the same studio, which established how a child's-eye incendiary raid could be drawn. The shape of it, mother in a hospital, child crossing a threshold instead of solving a problem, is Totoro's, thirty-five years on and much colder. The rule-bound labyrinth of names and tasks is Spirited Away's, revisited by a director now asking whether that architecture was ever benign. Cocteau's La Belle et la Bête left him the enchanted, breathing house. Disney's Alice left him the vertical tumble. And Hisaishi, scoring Miyazaki since Nausicaä, deliberately withholds the sweep he invented for them: piano, sparse, mostly silence.

Forward, the legacy is a permission slip. In Japan the film opened with a single poster of a heron. No trailer, no clips, no synopsis. Audiences walked in knowing nothing, which put them in precisely Mahito's condition: looking, without a script for what to do about it. It then opened Toronto and, by reported accounts, became the first original anime feature to top the North American box office. A wordless, unexplained, hand-drawn film about grief did that. The result is the argument.

Watch it again for the stones. The one the boy uses on himself, the ones the old man balances, the tower made of them. Same material, three jobs: injury, cosmos, inheritance. Then sit with the question the Japanese title asks you rather than Mahito, How do you live? The old man wants someone to keep the world level. The boy chooses the war. Neither answer is wrong, and the film knows it.

Concepts in play