Sightlines · a reading

A Deleuzian reading of Lilo & Stitch

2002 · Dean DeBlois · Lilo & Stitch on Sightlines

Watch how Stitch moves before anyone has taught him to act like a puppy. He runs on all fours and he has weight. He lands, he skids, he shifts his mass from one shoulder to the other like something that would be genuinely heavy to pick up. The animators built him off the Bambi model, the studio's old method for drawing an animal as a body that gravity is working on rather than a shape that bounces. Which is a peculiar choice, given that he's a laboratory experiment from another solar system. Disney drew its alien using the technique it developed for deer.

That one decision is most of the film, and it's a good door into it.

Gilles Deleuze, writing about cinema in the mid-1980s, mapped most action movies onto a clean circuit: a character sees a situation, acts, and the act changes the situation. Underneath that he found something older and meaner, which he called the impulse-image. Here the creature isn't choosing. It's obeying an appetite. Its world isn't really a setting, it's what Deleuze called an originary world, a place peeled back to raw drives where behaviour is compulsion and nothing else. Experiment 626 is that, precisely. Built for one function. He executes destruction the way weather executes it, and the sun-washed surface of Kaua'i is just the crust he comes up through.

The rule of that kind of image, for Deleuze, is the line of slope. The drive runs downhill. The creature degrades, the world grinds it down, entropy collects the bill. That's Stroheim, that's Buñuel, and in this film's own ancestry it's Frankenstein (1931), the engineered thing built to destroy. Lilo & Stitch inherits the whole apparatus and then does something nobody had done with it in a family picture: it tilts the slope upward. Not by curing him. He stays destructive and he stays off-model, drawn in Chris Sanders's rounded, lumpy line and growling in a voice Sanders invented and performed himself. What changes is what he's attached to.

The film earns that reversal because of Ozu.

Dean DeBlois said so outright. The domestic scenes are framed low and static, at the height of someone sitting on the floor, and they're held past the point where the plot needs them. Deleuze's term for those held stretches in Ozu is temps mort, dead time: passages where nothing advances, where the ordinary is simply allowed to go on. In most animation a cut is a delivery system. This film keeps stopping to let a room be a room, a sister be tired, an afternoon be long. That isn't decoration. Dead time is the only place Stitch could possibly learn anything, because what he has to learn can't be staged as an event.

Meanwhile the older sister is stuck in a situation that no action resolves. Deleuze located a break in postwar cinema at exactly this point, characters who can no longer react adequately to what they perceive. She perceives poverty, a case file, a social worker at the door. There's no decisive act available. Getting a job doesn't defeat the problem. That's an astonishing load for a Disney comedy to carry, and the film carries it without flinching and without pretending it can be fixed by the third act.

Then there's the colour. The backgrounds are watercolor, the first sustained use of the medium on a Disney feature since Dumbo in 1941, and watercolor behaves differently from cel paint. It bleeds. It can't be corrected. It commits. What you get is a soft, sun-washed Kaua'i that holds the film's feeling rather than illustrating it, which is what Deleuze meant by a colour that absorbs a scene instead of describing it. It's also, quietly, the reason the slapstick doesn't wreck the movie. All that destruction happens inside a background that stays tender.

Hula gets the same seriousness. Deleuze borrowed a word from Brecht for this, the gest: a posture or attitude that lays bare a relationship rather than expressing a private feeling. Hula here is a practice with a form, taught and learned, danced by a girl who is bad at belonging anywhere else. It sits in the same register as Stitch's four-legged weight, what Deleuze called a cinema of the body, where attitude and posture carry the time instead of plot.

And then ʻohana. Deleuze's late concept of fabulation describes people caught in the act of legending themselves into existence, because the people they belong to are missing and have to be invented. ʻohana in this film isn't a fact. It's a sentence somebody says and is then obliged to keep. A household of two that's in the process of being dissolved by the state declares itself a family, and then extends the declaration to a weapon that fell out of the sky. The word left the theatre and entered the global vocabulary, which is fabulation working outside the frame as well as inside it.

The debts are deep and specific. Dumbo for the watercolor and for the near-wordless pantomime of a rejected outcast. Bambi for the weight. Tokyo Story for the floor-level frame and the pauses. Pinocchio for the manufactured creature who wants a place at the hearth. E.T. for the lonely child hiding an alien who learns domestic life, except that this film takes that structure, lowers the camera, and leaves it down there. What Sanders and DeBlois invented on top of all of it was one particular bond: a creature animated as a real animal with mass and a face that never explains itself, paired with a human who is odd rather than ordinary. They carried it to DreamWorks and made How to Train Your Dragon out of it, and by now it's a genre.

Made in Florida, far from Burbank, on a modest budget and with unusual freedom. It proved that an animated feature could hold grief, money trouble and child services at Ozu's tempo and soften none of it.

Next time, watch his back legs.

Concepts in play

  • impulse-image — Stitch as Experiment 626, a lab-grown engine of destruction executing his programming as pure appetite rather than choice, before any family can attach him to anything.
  • originary-world — The engineered creature treats the sun-washed Kaua'i milieu as a surface to erupt through; his behaviour belongs to a world of raw drives, not to the island as a setting for action.
  • entropy / degradation — The Frankenstein (1931) inheritance — the created being built to destroy, whose drive normally runs irreversibly downhill — is taken up and then reversed: Stitch learns 'ohana against his programming without ever ceasing to be destructive.
  • temps mort — DeBlois cited Ozu directly: low, static, tatami-level domestic framings and unhurried 'pillow-shot' pauses that hold the family scenes past the point the plot requires.
  • crisis-of-the-action-image — The overwhelmed older sister faces poverty, a household barely holding together and a social worker's scrutiny — a situation no decisive act can transform.
  • affective colour — Watercolor backgrounds, the studio's first sustained use since Dumbo (1941), giving Kaua'i a soft, sun-washed tenderness that carries the feeling rather than illustrating the scene.
  • attitudes & postures — Stitch animated on the Bambi model as a weight-driven, naturalistic quadruped rather than a cartoon shape — posture and mass carrying the duration.
  • the-gest — Hula treated with rare care as a learned practice with a form, danced by a lonely, odd girl — a ceremonial posture that exposes her relation to family and place.
  • story-telling / legending — 'Ohana declared by a household of two under threat of dissolution by child services, then extended to an alien weapon — the family constituted by the telling, with the word entering the global vocabulary.

How Lilo & Stitch was received →