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Avengers: Age of Ultron · essays & theory

2015 · Joss Whedon

A reading · through the lens of theory

Freeze the first five minutes on the moment the camera, sweeping through snow and Hydra flak, catches all six of them in the air at once. Cap mid-vault over a jeep, Thor's hammer cocked back, Iron Man banking through the trees, the whole team suspended in one legible arrangement before they land and the shot rushes on. It's a comic splash page brought to life. Ben Davis stitched that opening into a single continuous-feeling sweep so the eye could read every hero's geometry inside a crowded frame, and the impulse behind it tells you exactly what kind of cinema this is — and, against most expectations, what Deleuze can do for it.

Deleuze loved cinema first for what he called the any-instant-whatever: motion sampled continuously, the ordinary in-between instant, not the posed peak. Older image-making lived on privileged instants — the discus-thrower frozen at the apex, the climactic form held for contemplation. The movie camera, he argued, broke that habit by giving us movement equalized across every moment. Marvel quietly reverses the gift. That opening oner exists to manufacture privileged instants in motion — to keep arranging the bodies into posed, readable, splash-page climaxes while pretending to flow. The continuity is real but the destination is always a tableau. Once you see it you can't unsee how the action is built to keep stopping into pictures.

What the film offers, in the purest form blockbuster cinema has managed, is Deleuze's action-image in its large form. The schema is simple and total: a global situation — an encompasser, a milieu that presses on the hero — calls forth a decisive act that transforms it. Stark perceives a threat (the Chitauri will come back) and acts to change the whole world at a stroke: Ultron, "a suit of armor around the world." The act misfires and raises a larger situation — Ultron's extinction plan, a whole city torn out of the earth and lifted into the sky. That bigger situation demands a bigger act: evacuate everyone, drop the rock, hold the line. Situation, action, transformed situation, and around again. The sensory-motor circuit running at full power, with no slack in it anywhere. The villainy is a binomial in Deleuze's sense — force set squarely against force, the team imprinted by the very threat it was made to answer.

The lineage is worn on the sleeve, and Deleuze gives it a name. When Ultron says "I had strings, but now I'm free," the line is a mark — an object meaningful through its customary chain. You're meant to summon the whole creation-fable behind it: Pinocchio, Frankenstein's creature gaining speech and turning on its maker, the Metropolis Maschinenmensch with its energy rings climbing a metal body, born again here as Ultron and then the Vision rising from their tanks. Spader's wounded, conversational menace is HAL 9000's never-raised voice rerouted through a sulking child. The film knows its ancestors and quotes them out loud. It is, in the most literal way, a chapter speaking to its earlier chapters.

Here is where the lens opens the film up rather than just labeling it. Age of Ultron keeps brushing against the time-image — Deleuze's postwar cinema, where a character can no longer act on what they see and is reduced to watching, enduring, remembering — and it pulls back every single time. Wanda's mind-attacks are dream-images, dream circuits untethered from any locatable memory; Thor's vision-quest, the most famously contested cut in the production, reaches toward a pure optical situation the studio then trimmed away. The Barton farm is dead time in the textbook sense: a deliberate de-escalation where, for a stretch, nothing advances the plot and the everyday is simply held. Deleuze said modern cinema was born the moment such pauses stopped resolving — when seeing replaced doing. This film stages exactly those moments and recuperates every one. The farm restores the hero's resolve. The visions become motivation. Nothing is permitted to stall.

That refusal is the significance. Deleuze diagnosed a crisis of the action-image after the war: too many clichés, the sensory-motor link snapping, cinema forced to learn how to think because it could no longer convincingly move. Age of Ultron is the counter-revolution made corporate policy. It reaches all the way back past the crisis to Griffith — the Sokovia evacuation is organic-American montage in its oldest costume, convergent parallel cutting and the last-minute rescue, civilians on the rising island, the team racing the clock, salvation arriving in the nick. A century on, the most basic grammar the medium ever invented still works on the body, and Marvel's achievement was to industrialize it: legibility as a house style, the sensory-motor circuit rebuilt to run forever and seed sequels while it runs.

Which leaves the door open where the film is most interesting. Its own strain is the most Deleuzian thing about it. Whedon visibly pulling against the franchise, the amputated vision-quest, the farmhouse that wants to belong to a quieter movie — these are the time-image pressing at the seams of a machine designed to never stop. Watch it again for the places it wants to hold still and isn't allowed to. That tension, not the city in the sky, is where the art is actually happening.

Concepts in play