Sightlines · how to watch

How to watch Tron

1982 · Steven Lisberger · Tron on Sightlines

5 things to watch and listen for on a first viewing, without spoilers, and 4 more once you have seen it. Each names something you can see or hear, the pattern it belongs to, and what noticing it gives you. How these keys work.

On a first viewing

  1. Look for a horizon inside the computer world. (setting)

    There is a grid, there are glowing platforms holding nothing up, and there is black in every direction. No sky, no weather, no ground apart from the lines drawn on it.

    Payoff: A machine's interior has no world, only structure, and the design commits to that all the way down. In the reading: cinema-of-the-brain. The reading calls it a cinema of the brain: a world laid out by circuit and gate rather than by roads and rooms.

  2. Look at how the circuitry glows on every costume. (light)

    Those luminous lines were made by hand, frame by frame on an animation stand, with high-contrast plates backlit through colored gels. Almost none of the glow you are looking at is digital.

    Payoff: The first film to imagine the inside of a computer had to be drawn by people, one frame at a time.

  3. Track the two light cycles across the arena floor. (cutting)

    The duel is cut so you always know where each rider sits and which wall just went up behind them. The arena is defined once and then respected. The geometry carries the whole sequence.

    Payoff: The scene plays less like a fight than like a proof being worked out in front of you. In the reading: attraction-image. The reading calls this an attraction-image: spectacle that figures a conflict instead of dramatizing it through cause and effect.

  4. Watch for the same actors on both sides of the screen. (performance)

    Most principals play a person in the ENCOM offices and the program made in that person's image. David Warner takes three parts. The playing runs to archetype rather than to psychology.

    Payoff: The doubling sets up the film's interest in makers and the things they make before the plot gets there.

  5. Listen for the orchestra mixed into the electronics. (sound)

    Wendy Carlos blends synthesizers with orchestral writing, so the grid gets grandeur and strangeness at once. Around it, programs and machines are given hums, surges and mechanical voices.

    Payoff: The sound gives weight to a place that has no air, no distance and no material in it.

The 4 rewatch keys open on this page when you choose "Seen it?".

Carry this in: Watch the wall a light cycle leaves behind. The film is a diagram you ride through, drawn by hand.

A Deleuzian reading of Tron →

How Tron was received →