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Total Recall · essays & theory

1990 · Paul Verhoeven

A reading · through the lens of theory

Picture the red pill. A man in a suit sits across from Quaid in a Martian hotel room and explains, gently, reasonably, that none of this is happening — that Quaid is strapped into a chair back at Rekall, that the mutants and the gunfights and the woman are all symptoms of a procedure gone wrong, and that all he has to do to come home is swallow this. Take the pill and wake up. The horror of the scene is that the man might be telling the truth. Verhoeven shoots it so you can't tell. You have only what Quaid has — his paranoia, his suspicion, his refusal — and on the strength of nothing but that refusal he picks up a gun. The film never tells you he was right.

This is the engine of Total Recall, and it has a name in Deleuze: the powers of the false. Classical cinema ran on a contract Deleuze called truthful narration — the camera might withhold, but it didn't lie; what you saw had happened. The powers of the false break that contract and make it productive. Truth and falsity stop being a puzzle the film will eventually solve and become the material it's built from. Verhoeven has said outright that he arranged the picture so both readings — Quaid is a real sleeper agent; Quaid is a Rekall customer dreaming the deluxe 'EgoTrip' package — are coherent and internally consistent all the way down. That's the finer node: falsifying-narration, two mutually exclusive versions held as co-true. Not ambiguity as decoration. Ambiguity as architecture.

What makes this stranger and better than a twist movie is the company it keeps. The Rekall machine doesn't show Quaid a memory; it manufactures one to replace the past — a crystalline description, an image that composes its own object and then stands in for it. And once that's running, you get the crystal-image: present and implant become genuinely indistinguishable, two faces of the same thing, like an object and its reflection where you've lost track of which is which. The clinical white of the Rekall facility, the terracotta murk of the Colony — Vacano's chromatic geography maps states of mind onto territory so cleanly that you navigate the film spatially while losing your grip on it ontologically. And the crystal here is the sealed kind, saturated, with no outside. The brochure Quaid ordered specified the secret-agent identity, the brunette love interest, the world-saving finish. Every triumph he reaches was on the order form. When the sky finally opens blue over Mars in the last shot, it is — to the letter — the wish-fulfillment Rekall advertised. There is no exit that wasn't sold to him in advance.

Quaid himself is what Deleuze calls the forger — the protagonist who doesn't possess an identity but forges one, shifting serially: construction worker, buried operative Hauser, a man who can't say which he is and decides to act anyway. Schwarzenegger, of all people, carries this. The dossier is right that his bewilderment is the performance's real register, not its limitation.

Here's the move I'd argue makes Total Recall matter to film as an art. By Deleuze's scheme the powers of the false belong to the time-image — to cinema where action has stopped resolving anything and the protagonist can only watch. Total Recall refuses that bargain. It keeps the action-image at full throttle: the sensory-motor circuit blazing, Quaid perceiving a threat and answering it with a punch or a pistol, continuity editing locked to his point of view. Verhoeven runs the entire muscular machinery of the Hollywood action picture — and rots its foundation out from under it. The hero acts decisively in a world where decisive action may be a paid hallucination. That's not a time-image and it's not an honest action-image; it's a third thing, an action-image whose ground has been falsified while the engine keeps roaring. The European's cold gaze on American genre machinery, the dossier calls it. Deleuze gives that gaze a mechanism.

The lineage is exact. Blade Runner had already fused Dick's is-he-real dread to chromatic strata as a way of mapping a world; Total Recall inherits both the color-coded class architecture and the discipline of sustaining two irreconcilable explanations at once. Cronenberg — who wrote an early draft — built in Videodrome the template of perception that may be media-induced hallucination, externalized through body-horror sound; the doctor-with-a-pill scene and the screaming, pulping decompression finale are that template's direct descendants. From Alien (O'Bannon and Shusett again) comes the space-labor body crushed by off-screen corporate power; from Brazil, the vertical dystopia where grotesque comedy and real menace share a frame. What Total Recall seeded, in turn, is the modern mind-game film — the reality-destabilizing picture engineered to reward the rewatch, where the second viewing isn't confirmation but a second equally-valid film.

So watch it again, and this time refuse to decide. Don't ask whether the pill scene was real. Ask why the film is more alive when you can't say — why a dumb, magnificent Schwarzenegger picture about a triple-breasted mutant and an inflating head turns out to be one of cinema's cleanest demonstrations that an image can lie to you and mean it. That's the better pair of eyes. The blue sky is real. The blue sky is the last thing a dying man sees. Both. Keep both.

Concepts in play