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How to watch Alphaville

1965 · Jean-Luc Godard · Alphaville on Sightlines

5 things to watch and listen for on a first viewing, without spoilers, and 2 more once you have seen it. Each names something you can see or hear, the pattern it belongs to, and what noticing it gives you. How these keys work.

On a first viewing

  1. Notice ordinary fluorescent lights are the only light source you see. (light)

    Coutard lights scenes with the real bulbs and tubes already in the room, producing hard shadows, blown-out whites, and faces that surface out of near-total darkness.

    Payoff: Nothing here was built to look futuristic. The ordinary light of 1965 Paris is doing all the work.

  2. Notice these are real Paris buildings, not constructed sets. (setting)

    Lobbies, parking structures, and hotel corridors of mid-1960s Paris stand in unaltered for the capital of a totalitarian future, with no added production design.

    Payoff: The film argues you do not need to build a future when the present, shot correctly, is already strange enough.

  3. Listen to the rasp in Alpha 60's mechanical voice. (sound)

    The computer's voice was produced with a device pressed against a human throat, so it sounds human in origin and completely inhuman in effect.

    Payoff: The voice governing this city does not belong to a person you can ever see. In the reading: audiovisual-disjunction. The reading calls this audiovisual disjunction: a voice cut loose from any body you can locate, narrating a city from nowhere inside it.

  4. Watch Lemmy Caution's face stay flat through every threat. (performance)

    Constantine plays the detective with studied impassivity, showing almost no visible reaction to danger, seduction, or interrogation throughout the film.

    Payoff: His blankness is not a lack of feeling. It is armor the computer cannot read correctly.

  5. Notice the book of poems Lemmy carries and reads aloud. (setting)

    He recites lines from Paul Éluard's surrealist poetry directly at Alpha 60, language that means more than it logically states.

    Payoff: A system built only on definitions has no way to process words that mean more than they say.

Once you have seen it

  1. Notice how few distinct locations the whole film actually uses. (structure)

    The same small set of corridors, lobbies, and rooms recur throughout, so the city reads less like a sprawling metropolis than a closed loop you keep re-entering.

    Payoff: The film's geography is a trap disguised as a city, and a rewatch makes the trap visible. In the reading: cinema-of-the-brain. The reading calls this cinema of the brain: you are not touring a city, you are moving inside one machine's closed circuitry.

  2. Notice the three words the computer cannot compute or refute. (structure)

    Near the end, Natacha says a phrase that is simply true and cannot be logically derived from anything, the exact kind of statement Alpha 60 has no instruction for.

    Payoff: Three plain words do what the whole poetry campaign was building toward: a fact the machine cannot absorb. In the reading: the-unthought. The reading calls this the unthought: the exact limit where a system built on logic meets a truth logic cannot process.

Carry this in: Watch the light, not the plot. Godard built his future entirely out of 1965 Paris, correctly exposed.

A Deleuzian reading of Alphaville →

How Alphaville was received →