
1984 · Raúl Ruiz
How City of Pirates has been received, argued over, and remembered.
Barely distributed and near-impossible to see for decades, it circulated mostly as a rumour among Ruiz devotees; retrospectives and restorations have since lifted it into the front rank of his 1980s work, now routinely named among his masterpieces.
The perennial Ruiz argument plays out here in concentrated form: is the dream logic a profound game you surrender to, or gorgeous nonsense — and fans split over whether decoding it misses the point entirely.
A deep-cut cult object — the kind of title Letterboxd surrealism heads drop as proof of serious Ruiz commitment, often paired with Three Crowns of the Sailor as the peak of his most fertile decade.