← City of God
City of God poster

City of God · essays & theory

2002 · Fernando Meirelles

A reading · through the lens of theory

A chicken runs for its life. On a rooftop, knives scrape against a whetstone, samba pours out of somebody's window, and a flock of birds is being plucked for a feast when one of them bolts down the alley. Boys with pistols give chase. The camera chases too, low and breathless, and when the bird reaches the dead end so do we: Rocket, frozen between Lil' Zé's gang on one side and a line of police on the other, while the camera whips a full 360 around his body and the film snaps backward into the past. Hold on that spin. Everything City of God knows about itself is buried in it.

Start with the obvious thing, the speed. Meirelles and his cinematographer César Charlone shoot the favela the way an agency shoots a sneaker: whip pans, snap zooms, strobe, ramped slow motion at every burst of violence, color graded hot gold for the good years and sour as the bodies pile up. Daniel Rezende cuts it like the best commercial you ever saw. This is, in Deleuze's terms, the action-image at full throttle — the regime where a character perceives a situation and acts to change it, where movement resolves things and the editing chain carries you cleanly from cause to effect. The whole grammar of Hollywood runs on it.

Except here it resolves nothing. This is the film's real subject, and Deleuze has the precise name for it: the crisis of the action-image — the moment when characters can no longer react adequately to what they perceive, when the act stops transforming the situation and just feeds it. Lil' Zé kills to take the favela; taking the favela makes him a target; the kid who shoots him inherits the trade on the last page; the children plotting their hit list in the final shot are the next loop already turning. The structure says it louder than any line of dialogue. The film opens where it ends. The chicken, the standoff, the spin — by the time we arrive back there, two hours and twenty years later, we understand that nothing moved. City of God is that crisis run at maximum velocity: the cutting screams forward while the architecture proves the ground is fixed. The despair of the time-image wearing the body of the movement-image.

That is why Rocket holds the film together by doing almost nothing. Deleuze calls his kind the seer — the watcher who endures rather than acts, stranded in a pure optical situation where all that's left is to look. Rocket's weapon is a camera. In the opening standoff he cannot fire a gun; he can only frame a photograph. Every other character is locked in the sensory-motor circuit, perceiving and striking; Rocket steps half out of it and becomes the eye through which the circuit gets seen. His survival is identical to his refusal to act.

His voiceover does something Deleuze tracked in modern political cinema. Rocket is caught in the act of what Deleuze calls fabulation — legending, assembling the story of the place even as he's swallowed by it — and the camera doesn't merely illustrate his narration so much as fuse with his vision, an author's eye and a character's eye folded into one seeing. Free indirect discourse, made political. And the politics run deeper than any plot point, into the casting itself. Deleuze said the mark of this cinema is that 'the people are missing' — it cannot address a people that already exists on screen, so it works to bring one into being. The Nós do Cinema workshop, pulling two hundred kids out of Rio's favelas to play themselves, is that idea taken literally: a people who had never been filmed except as a problem, inventing their own representation.

Watch the Story of the Apartment, where a single drug den passes through tenant after tenant across the decades. The room stops being a setting and becomes a small machine for showing time directly — a place where eras coexist, the past laid out as an order you move through rather than a flashback you visit. That is the recursion working as argument: by circling back, by branching and freezing and rewinding, the film insists these fates are systemic, not bad luck.

None of this came from nowhere. The witness-narrator and the freeze-frames that arrest a man mid-gesture are Goodfellas; the scrambled, intertitled chapters are Pulp Fiction; the freeze-frame introductions with names stamped on the screen and the needle-drop propulsion are Trainspotting wholesale. But the spine reaches back to Brazil — to Pixote casting real street children, to Rio, 40 Graus and Cinema Novo's aesthetic of hunger. Meirelles's specific invention is the weld: he takes the advertising image, the most seductive and disposable language capital has, and bolts it onto Cinema Novo's documentary conscience, until the seduction becomes the indictment. You are having too much fun watching children die, and the film knows it.

So go back and watch the freeze-frames. Each one is the film stopping time for a half-second, because stopping the cycle would mean stopping time, and a photograph is the only thing Rocket — and the movie — can actually do about it.

Concepts in play

Sightlines essays that trace this film

Critical essays that trace a line through this film and others.