← It Chapter Two
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It Chapter Two · essays & theory

2019 · Andy Muschietti

A reading · through the lens of theory

Beverly climbs the stairs of the apartment she grew up in and knocks. A pleasant old woman answers, glad of the company, and puts the kettle on. The rooms are the right rooms. Something is wrong and Beverly cannot say what, so she sits there being polite while the scene declines to move.

Nothing in that scene is an action. She isn't solving anything. She is trying to remember, and the film lets her take her time.

Bergson, who runs underneath both of Deleuze's cinema books, split recognition in two. There is the automatic kind: you see a chair, you sit in it, perception passes straight through into your muscles without stopping anywhere. And there is attentive recognition, where the object refuses to let you do that. You have to circle it. To know what you're looking at you have to go back into your own past and fetch something. Deleuze made that second kind the hinge of postwar film. In the movement-image, seeing leads to doing. In the time-image, seeing leads back into time, and at the end of it there is nothing to do.

It Chapter Two is a $79 million studio horror picture whose middle hour is built almost entirely out of the second kind. That is a strange thing to have gotten made, and it's why the film is worth this lens.

The engine is Mike's phone call, which installs a structure rather than a plot: seven adults who have forgotten, each dispatched alone to a place they used to know, to stand in it until it gives their childhood back. What the film hands you at the end of each of those waits is what Deleuze calls a recollection-image, a mnemosign. A dated flashback. An image of a former present, filed and retrievable, and still fundamentally a movement-image, because the memory is for something: the token, then the ritual.

But Derry itself is not built like a filing cabinet. It is built on a roughly twenty-seven-year cycle, which means its past is not behind it. Its past is underneath it, on a schedule. Deleuze's name for that is sheets of past: not a memory you retrieve but a whole region of time you can walk into, coexisting with the present rather than preceding it. The difference is easy to feel. A flashback says then. A sheet of past says still. Mrs. Kersh's apartment is a sheet of past. The token it yields is a flashback. The film's premise keeps reaching for the first and its machinery keeps converting it into the second, and that unresolved pull is the most interesting thing in it.

Varese's camera shoots Derry wide and architecturally, Main Street and the Barrens and the Neibolt house given a period Americana that curdles as you look at it. Deleuze called this arrangement naturalism, and he meant something precise: the setting you see is a derived milieu, a crust, and beneath it lies an originary world of raw appetite and decay that the crust barely covers. Robin Wood's famous account of American horror says something structurally similar from the other direction, that the monster is whatever the culture has buried coming back up. Deleuze's version is colder and more useful here, because it comes with a slope. Naturalist worlds run downhill. The cycle isn't suspense; it's entropy with a calendar, and Stanley's death lands before the reunion even convenes, setting the grade for everything after.

The tokens are the film's cleverest object, and Deleuze has an exact word for them. A fetish, in his naturalist vocabulary, is a part-object torn out of that originary world and charged with compulsive force. Not a symbol you decode. A piece of the thing that hurt you, which you have to physically go and hold.

Against all that, Skarsgård's face. Deleuze divides the close-up into the reflecting face, which holds one quality still, and the intensive face, which climbs by increments toward a threshold: the potisign, the icon of power. The drifting eye, the childlike lilt souring into predation — that's a face doing arithmetic in front of you, adding small amounts until something discharges. Notice that the critical complaints landed on the rendered creatures and never on the face. The affection-image survived the render because it is made of increments rather than spectacle. Tim Curry's 1990 Pennywise fixed the shape-shifter blueprint; Skarsgård's invention was to locate the horror in the transitions rather than the transformations.

The funhouse climax makes the film's whole problem literal. Deleuze's crystal-image is the moment an image and its reflection stop being rankable, when you can no longer say which is the thing and which the copy, and what you're actually watching is time splitting: the present passing and the past being preserved in the same frame. A hall of mirrors is the crudest available machine for that, and the film has earned it, because these adults have spent two hours haunted by children who both are and are not them.

Then there is the production fact that outruns the metaphor. The child actors had grown between shoots, so the flashbacks were digitally youthened, composited faces laid over bodies that were no longer that age. Deleuze's crystalline description is a description that composes its own object and then replaces it. Here that arrives not as a figure of speech but as a line item. The film manufactures a past that will not stay still, at the level of the pixel, in order to tell a story about exactly that.

The lineage is dense and specific. Stand by Me supplies the founding King move, a grown voice laid elegiacally over childhood. The 1990 miniseries fixed the dual-timeline adaptation the two films split apart and then had to sew back together. A Nightmare on Elm Street is the direct ancestor of Pennywise's method: a monster that takes the shape of each victim's particular fear, custom-built per person, which is why Mrs. Kersh and the Paul Bunyan statue work at all. The Shining gave the cavernous symmetrical dread-architecture the Neibolt house is composed in. Poltergeist proved suburban childhood terror could carry optical-effects spectacle. And immediately upstream, It (2017), whose casting framework, Wallfisch leitmotifs and Ballantine vignette-cutting all transpose intact into an adult register.

Muschietti and Dauberman's own invention is easy to miss because it came out of a release strategy. Splitting the novel's braided timelines across two films forced the second one to re-enter childhood only as recovered memory, and they turned that constraint into a formal principle: every major set-piece is one person alone in a room they used to live in. The much-discussed sag in the middle is the honest cost of it. Deleuze would call that stretch a dispersive situation, seven weakly linked people who can only look, poured into a container that requires them to converge and act. Each vignette wants to be a small film about being unable to do anything. The large-form structure around them wants a rescue.

What it did to the art is partly economic and therefore real: the two chapters together made a 169-minute, star-cast, effects-heavy horror epic a normal object for a studio to build, which it had not been.

Watch it again for doorways and thresholds, and for how long the film is willing to let someone be wrong about a room. And keep one question open, because the film doesn't close it. The ritual insists memory is ammunition, that if you go back and fetch the piece you can use it. Stanley's death says the opposite. Nothing in the film reconciles those two, and that refusal is the most adult thing about it.

Concepts in play