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Outrage · essays & theory

2010 · Takeshi Kitano

A reading · through the lens of theory

A room shot dead-on. Men in dark suits seated at measured distances, the geometry of who outranks whom written into the furniture. Nobody raises his voice. Then a body drops, and the camera does not move to catch it. This is the basic unit of Outrage, and almost the whole film is built from it: a composition of etiquette, and the killing that comes out of it on the same flat plane, at the same volume, with the same patience.

Kitano made this after three films spent interrogating his own persona, and the easy thing is to call it a return to genre and stop there. But watch how the violence is photographed. You start to notice something stranger than a yakuza thriller: a director running an experiment on the gangster movie's nervous system.

Deleuze called the dominant form of classical cinema the action-image. A character sees a situation and acts to change it; the cut serves the deed; situations get resolved by men who do things. The gangster film is its native country. Outrage keeps every gear of that machine. People perceive, decide, and kill, and the killing changes the situation. What Kitano strips out is everything that made the machine feel human: the motive close-up, the psychology, the catharsis. He keeps the circuit running and drains the blood out of it, while filling the floor with it.

So the thing that encompasses everyone is not a hero. Deleuze's word for the large-form action-image is the synsign: an encompassing situation, a milieu, that presses on people until someone acts. Here the milieu is the Sanno-kai org chart. The plot is an order from the top — cut ties with the Murase gang — traveling downward through the hierarchy, each man betraying the man beneath him, until Otomo at the bottom has nothing left and turns the violence back up. Classically you would expect a binomial at this point, force against force, hero against villain. Outrage gives you force against force with no hero and no villain, only positions on a diagram being subtracted one by one.

What fills the space where character should be is the body in ceremony. Late in his cinema books Deleuze talks about the gest: a posture or attitude that exposes a social relation, the body carrying the bond rather than a private feeling. Watch the bows, the seating, the handed-over apology, the wardrobe of dark conservative suits. Kitano shoots these as the real content of the film. Power dressed as etiquette. The gest is where you read the whole organization, not in what men feel but in how they arrange their bodies toward one another in the seconds before one of them is killed.

And the face. The close-up in classical cinema is the affection-image, a feeling registered before it discharges into an act, and Deleuze's name for the still reflecting face holding a single quality is the qualisign. Kitano gives us the qualisign emptied. Otomo's partly paralyzed face holds no readable quality at all. We keep looking for the feeling, and the film keeps declining to supply it.

The spaces match the faces. The golf course, a stretch of road, the conference room: all carry the same evacuated air, as if the world outside yakuza business had quietly stopped existing. These are any-spaces-whatever, locations drained of their old job as a stage for life, fragments that no longer host action so much as host its residue.

And the direction all of it moves is down. Line-of-slope is Deleuze's term for naturalism's irreversible drift toward exhaustion and death. The old shorthand filed Outrage under the impulse-image, the cinema of appetite and compulsion, and that is almost right and instructively wrong. There is no appetite here, no drive erupting from beneath the social surface. What survives of naturalism is only its slope: the entropy, the subtraction, the fact that nothing is restored. The trilogy's later titles, Beyond and Coda, are honest. This is a system running down.

Place it in the discourse. Outrage descends most directly from Fukasaku's Battles Without Honor and Humanity, which already treated the gang as a bureaucracy whose internal politics, not any man's heart, drive the plot. From Suzuki's Tokyo Drifter and Branded to Kill it takes the nerve to treat genre's loyalty codes as absurd formal objects rather than sacred ones. From Melville's Le Samouraï it inherits the depopulated professional, the impassive register, the procedural refusal of an inner life. From Peckinpah's Wild Bunch it borrows the multi-faction slaughter and strips off the elegy. From his own debut Violent Cop it extends one blank protagonist into a whole ensemble of suppressed menace.

The significance is quiet and real. Most accounts of postwar cinema describe a crisis of the action-image: characters who can no longer act on what they see, and the time-image born from that paralysis. Kitano works just off to the side of that story. He does not break the action-image. He keeps it intact and hollow, and proves the machine still runs perfectly with the person removed. A flawlessly functioning gangster movie, watched coldly enough, turns out to be a portrait of an institution eating itself. That is the unease. Not that men do terrible things, but that the doing has become administrative.

Watch it again for the rooms. Notice that every composition tells you the hierarchy before anyone speaks, and that the only event the film truly dramatizes is subtraction. Once you stop waiting for someone to feel something, you start seeing what Kitano sees: the org chart, and the way it kills.

Concepts in play