Sightlines · a reading

A Deleuzian reading of Guardians of the Galaxy Vol. 3

2023 · James Gunn · Guardians of the Galaxy Vol. 3 on Sightlines

Something in this movie sits differently in the eye, and it takes a while to place. The creatures in the High Evolutionary's menagerie were mostly built rather than drawn: prosthetics, makeup, weight, a body standing on a floor. You register it before you can name it. Bazin's old claim about the photographic image was that it carries a trace of a thing that was actually there, and that this trace is the source of cinema's peculiar authority. A prosthetic creature keeps the trace. A rendered one has to argue for it. Gunn learned this hauling latex around Troma sets, and the cruelty in Vol. 3 lands as cruelty rather than as design because of it.

That's the door in. Now the room.

Deleuze split cinema in two, and this film is unusual for running both halves at once. The movement-image is the ordinary contract: a character perceives a situation, is moved by it, acts, and the act changes the situation. Perception flows into action with no gap. Most films work this way and there is nothing wrong with that. The time-image begins when the gap won't close, when someone perceives something they cannot act on and the film has to sit there with them. Deleuze's term for what's on screen then is an opsign, a pure optical situation, an image you can only look at. The person inside it he calls a voyant. A seer. Not an agent, a watcher.

Gunn gives each regime to a different Rocket.

The present-tense Rocket sits inside the purest action-image the genre has, what Deleuze called the large form: a global situation presses on everyone until one decisive act transforms it. Rocket is dying, the team has to get the thing that saves him, and every scene is a step along that line. Gunn plays it straight and stages it well.

The past-tense Rocket is in a cage, which is the physical abolition of the sensory-motor link. That is what a cage is for. He perceives everything and can do nothing with any of it, and neither can we. This is the condition Deleuze found in postwar art cinema, the boy wandering the rubble at the end of Germany Year Zero, Antonioni's women drifting through emptied rooms. Here it is, unannounced, in a Marvel threequel, working for exactly the same reason. We are watching someone watch. There is nothing available but feeling.

The flashbacks themselves are recollection-images: dated, placeable, a former present replayed. Deleuze rated these low. A flashback is still a present, only an earlier one, and it reorders time rather than showing it. What Gunn does is change where they sit. They run while Rocket is unconscious and the plot is stalled, and the rescue's function quietly inverts. The action is no longer advancing the story. It is holding the door open long enough for a memory to finish. An apparatus built never to stop moving spends its center waiting.

Then there is the face, and here the film does something to the medium.

Deleuze's affection-image is the close-up: a feeling that registers and does not discharge into action. He separates two kinds. The reflexive face holds a single quality, still, like a surface. The intensive face works by micro-movement, small pressures climbing toward a threshold, and that one he calls the potisign, the icon of power, a face caught in the act of becoming something. Rocket has no face. There is a performance underneath and a fur simulation on top and nothing in between that a camera could have photographed. The 2014 film established that pipeline and spent a decade teaching audiences to read it, and that is the debt Vol. 3 collects. It holds a synthetic face in sustained close-up and asks it to carry the building kind of feeling, the kind that needs a threshold. It holds. That is new. The close-up survived having nobody underneath it.

The villain belongs to another part of Deleuze's map. Beneath any realistic setting, what he called the derived milieu, naturalist cinema keeps finding an originary world: a zone of raw drive where the social surface peels away and appetite runs things. Stroheim, Bunuel and Losey are full of them. The High Evolutionary's ship presents itself as the opposite of all that, procedure and improvement and rational optimization, and it is a pit. The caged menagerie is his appetite with skin on it. The traffic runs one way, down what Deleuze named the line of slope, the irreversible degradation that governs these worlds: make, use, discard. Vol. 3's move is to let the discarded thing come back and win. The hero is the waste product. That is precisely The Toxic Avenger's proposition, the monster as protagonist, carried out of Troma into a tentpole by a man who worked both jobs.

Deleuze has a word for the bond between a milieu and the creature it makes: the imprint, l'empreinte, the mark each leaves in the other. Rocket is not a character to whom a bad thing happened. He is the thing the lab made, walking around, doing bits. The wisecracks were always the imprint's outer layer. Tromeo and Juliet is the real ancestor here, Gunn's apprenticeship in splicing body horror to sincere feeling, and the tonal whiplash people call his signature is a load-bearing structure in these flashbacks rather than a tic.

One more, because it explains the songs. Deleuze noticed that in musical comedy the dancer often goes still while the world takes over the moving, and he called it the movement of world. The needle-drops do this. The song assumes the motor function and the bodies get carried. That mix has been a physical object inside the story since 2014, and in Vol. 3 the music slides forward out of the seventies AM gold into the nineties and the 2000s, which is how you know the trilogy has a history and is closing it.

What it did: it gave every character an ending. Serialized blockbusters are built to withhold endings, and Gunn used his exit to do the one thing the form is designed not to permit, then took the method to DC. Star Wars gave him the used universe and the cantina of practical misfits. Slither gave him the squishy, lovable creature effects. Super gave him the nerve to put real trauma under a costume. Assembled, they produced the thing the franchise era was supposed to have made impossible, which is a blockbuster with an author's fingerprints all over it.

Watch it again for the seams between the cage and the ship, and notice how little the present-tense action wants to resolve. The question worth carrying out of it: what does it mean that the most legible face in a decade of enormous movies belonged to something that never had one?

Concepts in play

  • pure optical & sound situations (opsigns) — Rocket's caged-menagerie flashbacks: an animal behind bars can perceive everything and act on none of it — the sensory-motor link is physically abolished by the cage.
  • the seer (voyant) — The film's emotional center is not an agent but a watcher: the wisecracking raccoon revealed as the saga's wounded soul, whose defining scenes are ones in which he can only look.
  • recollection-image (mnemosign) — The dated, localizable experimentation flashbacks that structure Rocket's backstory, run while the present-tense rescue plot stalls and waits for them to end.
  • action-image, large form — The present-tense plot: Quill must rally the team to defend the universe and protect one of their own — a global situation pressed toward a single decisive, transforming act.
  • icon of power (the intensive face) — Rocket's mocap-plus-VFX-fur lead performance, established in 2014 and paid off here: a synthetic face held in sustained close-up, carrying feeling that builds toward a threshold rather than posing a single quality.
  • originary world — The High Evolutionary's laboratory presents itself as rational improvement while housing a menagerie of spliced, mutilated creatures — the procedural milieu revealed as a world of pure appetite.
  • line of slope (entropy / degradation) — The animal-experimentation backstory's one-way traffic — creatures made, used and discarded — cruelty pushed further than the franchise machine usually allows.
  • imprint (empreinte) — Rocket's body is the lab's signature: he is not a character who suffered the experiment, he is its product, with the comedy sitting on top of the mark.
  • movement of world — The needle-drop sequences, descended from the diegetic Awesome Mix cassette structure of the 2014 film, where the song assumes the motor function and the characters are carried by it.

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