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Molly's Game · essays & theory

2017 · Aaron Sorkin

A reading · through the lens of theory

Molly's Game is organized around the productive friction between a narrator's apparent authority and her strategic concealment — the formal condition Sorkin exploits through the powers of the false. Molly (Jessica Chastain) addresses us from the vantage of legal jeopardy, her retrospective account cast as confession while remaining constitutively selective; we discover only in retrospect what she has withheld, and the disclosure reshapes everything we thought we understood. The formal model for this epistemological misdirection is GoodFellas (1990), from which Sorkin inherits the criminally adjacent insider-narrator who simultaneously illustrates and subtly undercuts her own story, the image corroborating the voice just long enough to earn our trust. Inside the poker sequences, cinematographer Charlotte Bruus Christensen abandons elaborate camera movement for aggressive intercutting onto hands, eyes, and the minute theater of faces under pressure — a sustained affection-image in the Deleuzian sense: feeling held in the plane of a cheek or the brow's barely legible tightening, before it has resolved into decision or action. What binds these two registers — the narrator's rhetoric and the camera's physiognomic attentiveness — is Sorkin's instinct for mise-en-scène as argument. In the Chastain/Elba interrogation sequences, spatial antagonism between two bodies in close proximity, power redistributed through eyeline cuts rather than camera movement, makes the room a diagram of shifting authority — blocking that does what Lumet's two-handers taught: each line reconfigures who owns the space.