← Godzilla: King of the Monsters
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Godzilla: King of the Monsters · essays & theory

2019 · Michael Dougherty

A reading · through the lens of theory

Start with a face. Not a monster — a face, tilted up, lit from below by a thing the frame can't contain. The person isn't running and isn't fighting. They're just looking. Half the awe in Michael Dougherty's King of the Monsters lives in that posture: a small human craning upward at the feet of something enormous, mouth open, doing nothing. Hold on that image, because it tells you what kind of film this secretly is.

By the rules of its genre it should be an action movie. That genre belongs to what Deleuze called the movement-image — the cinema running from Griffith through the classical Hollywood thriller, where a character perceives a situation and acts to change it. Perception flows into action; the cut serves the deed; the creature is found, fought, and felled. But watch what the humans actually do whenever a Titan is on screen. They can't act on it. Ghidorah is weather. Godzilla is geology. The human scale and the monster scale don't share a circuit, so the people get quietly demoted from agents to witnesses — to what Deleuze names the seer, the figure who can only look and endure once action is no longer available. The film stages this over and over: tiny human bodies placed at the feet of the gods, faces upturned, useless. That demotion is the movie's true subject, even as the screenplay distracts itself with a family-reconciliation plot.

So what rushes in to fill the space the action vacates? Pure feeling. When the sensory-motor link snaps, Deleuze says the image stops being a relay for action and becomes an affection-image — a quality registered but not discharged. Sher's camera builds the whole film out of these. The upturned, motionless human faces lit by the spectacle are textbook qualisigns: an immobile, reflecting face expressing a single quality, and here the quality is always wonder. Watanabe's Serizawa is the purest case — his reverence for Godzilla isn't a plan, it's a held expression, a face that has surrendered the right to act. The picture inherits this grammar wholesale from Close Encounters of the Third Kind: vast forms emerging from haze and shafts of light, awe legible entirely on the faces beneath.

The monsters themselves aren't characters with goals either. They're presented as qualities offered up for their own sake — what Deleuze calls qualité-puissance, the power-quality shown for itself before it's attached to any story. Mothra is coded luminous and benevolent, Rodan volcanic and volatile, Ghidorah a golden, gravity-defying false king. Each is an intensity given a body. And the reveals that introduce them work as attraction-images — Eisenstein's montage of attractions, staging that figures rather than acts. Mothra unfurling her wings against a waterfall isn't an event in a plot; it's a spectacle arranged to be beheld, a tableau that figures divinity. Dougherty's word for his own staging is votive, and that's exactly right: the image is an offering, not a move in a game.

The spaces follow suit. Rain, snow, ash, storm-cloud, volcanic haze — the obscurants are partly a rendering trick to soften CG edges, but they also turn every location into an any-space-whatever, a setting drained of its function as a place where things get done, dissolved into pure affective particulate. Ghidorah descending inside an electrical storm is the film's most expressionist passage in Deleuze's strict sense: light and shadow charged with a non-organic life, a thing that is more force than animal. And because the people stand still while these forces churn, the film keeps slipping into what Deleuze calls the movement of the world — the figure goes motionless and hands its motion to the world around it. The dancer is absorbed by the dance.

This is also why the cutting feels wrong to so many viewers, and why "post-continuity" sits in the old tags. The murk and the propulsive human-scale editing don't build coherent geography; they deliver immediate affect at the cost of legible space. Steven Shaviro's term names exactly the complaint the critics kept lodging — that you can't always tell where anything is. But the incoherence isn't only failure. It's the price of a film that wants the sublime more than it wants the chase.

The lineage makes the point sharper. Tsuburaya's low-angle, human-eye framing of Godzilla as a towering votive presence in Gojira (1954) is imported almost untouched; McCreary rescores Ifukube's march and quotes Koseki's Mothra theme directly; the all-roster collision structure descends straight from Ghidorah, the Three-Headed Monster (1964) and Destroy All Monsters (1968). What Dougherty rediscovers across that line is something the 1954 film already knew: the kaiju film is natively a cinema of the seer. Its humans mourn and witness; the monster is a force to be endured, not a problem to be solved. Spielbergian awe simply gave that endurance a luminous American face.

So here's the better way to watch it. Ignore the monsters for a reel and watch the people instead — specifically, watch the exact moment each one stops being able to do anything and can only look up. That helpless upward gaze is where this loud, divisive blockbuster is quietly honest about what it is: not an action film about killing a god, but an affection film about standing at its feet.

Concepts in play