Sightlines · how to watch

How to watch Mission: Impossible - Fallout

2018 · Christopher McQuarrie · Mission: Impossible - Fallout on Sightlines

5 things to watch and listen for on a first viewing, without spoilers, and 4 more once you have seen it. Each names something you can see or hear, the pattern it belongs to, and what noticing it gives you. How these keys work.

On a first viewing

  1. Watch how long a stunt shot runs without cutting away. (camera)

    Rob Hardy keeps Cruise's face and the actual hazard inside the same frame, in long unbroken takes. The camera is there to confirm the work rather than to hide it behind angles and inserts.

    Payoff: The framing proves the body and the danger were in one place at one time. In the reading: privileged-instants. The reading calls a posed peak of action a privileged instant; here it is held in unfaked duration, so the pose cannot lie.

  2. Track where everyone is during the Paris motorcycle chase. (cutting)

    Eddie Hamilton holds a shot long enough to establish the space, then accelerates inside it. You can name the street, the direction of travel and who is behind whom at any moment.

    Payoff: The chase stays thrilling because you can follow it, which ran against the action fashion of the period.

  3. Compare how Cruise moves with how Cavill moves. (performance)

    Cruise runs, climbs and slips through gaps. Henry Cavill plants his feet and swings, cracking his knuckles before he starts. The bathroom brawl puts both kinds of body in one small tiled room.

    Payoff: The fight is a contest between two physical styles, readable without knowing a thing about the plot.

  4. Listen for Schifrin's old five-beat figure inside Balfe's score. (sound)

    Lorne Balfe threads Lalo Schifrin's original Mission: Impossible melody through dense percussive cues. The Atmos mix puts wind, rotor wash and body impacts around you instead of in front of you.

    Payoff: The series' oldest musical idea keeps powering scenes built decades after it was written.

  5. Notice the rule each set-piece hands you at the start. (staging)

    Get from this roof to that one. Keep the helicopter in front. Hold this room. McQuarrie sets a clear physical problem and then escalates it in real places, from the Grand Palais to the streets by the Arc de Triomphe.

    Payoff: Each sequence is a problem with stated terms, which is why it tightens rather than simply getting louder.

The 4 rewatch keys open on this page when you choose "Seen it?".

Carry this in: Watch the limp on the London rooftops. Cruise broke the ankle on that take, and McQuarrie kept the take.

A Deleuzian reading of Mission: Impossible - Fallout →

How Mission: Impossible - Fallout was received →