Sightlines · how to watch

How to watch Ready Player One

2018 · Steven Spielberg · Ready Player One on Sightlines

5 things to watch and listen for on a first viewing, without spoilers, and 4 more once you have seen it. Each names something you can see or hear, the pattern it belongs to, and what noticing it gives you. How these keys work.

On a first viewing

  1. Follow one car through the reverse race. (cutting)

    The track keeps rearranging around the drivers: a swinging wrecking ball, King Kong tearing up asphalt, a T. rex. Kahn and Broshar cut so you always know where Parzival sits in the field.

    Payoff: The sequence is saturated and still readable. Keeping the geography intact is the hardest thing the film does.

  2. Notice how different the two worlds are lit. (light)

    Kaminski shoots the 2045 stacks diffused, smoky and desaturated. The OASIS is bright, saturated and weightless, lit virtually with no physical source anywhere. The two registers never blend.

    Payoff: Color tells you which world you are standing in. One is heavy and worn, the other is candy. In the reading: the perfect crystal (saturated). The reading calls the OASIS a saturated crystal: an enclosed, mirrored world with no outside that anyone wants to go back to.

  3. Count the borrowed characters and vehicles in one shot. (setting)

    Every surface of the OASIS is built to hold a citation: the Akira bike, the Iron Giant, Gundam, the DeLorean. Licensed properties stand next to each other as ordinary scenery.

    Payoff: The world is assembled out of other films. Recognition is the material the place is made from. In the reading: neuro-image. The reading calls this a neuro-image: a world built like a database of memories that you travel through rather than a place.

  4. Watch Rylance's pauses when Halliday speaks on video. (performance)

    Rylance plays the dead creator halting, gentle and socially withdrawn. He stumbles through ordinary sentences, avoids the lens and trails off mid-thought. The recordings keep returning through the hunt.

    Payoff: The man who built a universe cannot finish a sentence to another person. Listen to how badly he manages a conversation.

  5. Look at the trailers stacked on top of each other. (staging)

    Stockhausen builds the real 2045 as a vertical shantytown of piled trailers, scaffolding and worn interiors. People sit inside it strapped into headsets while their avatars run around a brighter world.

    Payoff: The film keeps showing you motionless bodies in a ruined place. That image carries the warning by itself.

Once you have seen it

  1. Watch the corridors in the recreated Overlook Hotel. (staging)

    Spielberg rebuilds Kubrick's hotel close to shot for shot: the carpet, the gliding Steadicam moves, the rooms in order. The sequence works because you remember the 1980 film well enough to expect what is coming.

    Payoff: The copy takes the place of the thing copied. Your memory of another movie is doing the frightening. In the reading: crystalline description. The reading calls this crystalline description: an image that composes its object and then stands in for it entirely.

  2. Notice how many scenes take place in the real world. (structure)

    The plot keeps pulling Wade out of the OASIS: the stacks, the loyalty center, a van, a face-to-face meeting. The film argues for reality while spending its budget on the other place.

    Payoff: The lesson and the spectacle pull in opposite directions. Count the minutes each world actually gets.

  3. Watch Olivia Cooke's face outside the OASIS. (performance)

    Samantha carries a birthmark her avatar hides. Cooke plays the real-world scenes with more interiority than anything her character does inside the game, and the film puts its clearest idea on her face.

    Payoff: The argument for reality over avatar is delivered by a performer rather than by a line of dialogue.

  4. Listen for Silvestri's brass where Williams would usually be. (sound)

    John Williams was occupied with The Post, so Silvestri scores this one with the adventure writing that made Back to the Future sound the way it does. Licensed period pop fills out the rest.

    Payoff: Even the music is a citation doing a job. Recognition runs through the soundtrack as well as the frame.

Carry this in: Watch the bodies in the real world. They sit still in a ruined place while their avatars do everything.

A Deleuzian reading of Ready Player One →

How Ready Player One was received →