Sightlines · a reading

A Deleuzian reading of Samurai III: Duel at Ganryu Island

1956 · Hiroshi Inagaki · Samurai III: Duel at Ganryu Island on Sightlines

A man cuts a boat's oar into a sword.

Wet wood, shaved down, carried ashore. It is the weapon that ends a three-film story, and it is the most honest object Hiroshi Inagaki ever put in Toshiro Mifune's hands. An oar moves you through the world. A sword stops another man. Takezo has spent the middle of this film with a hoe in his hands, growing vegetables at the edge of a village, having turned down the patronage of the most powerful lord in Japan. Now he takes the thing that brought him across the water and makes it into the thing that will finish him or Kojiro. The whole trilogy fits inside that carving.

Here is where a philosopher helps. Bergson, whom Gilles Deleuze rebuilt cinema out of, had a plain idea about living things: what makes something alive is that it hesitates. A rock takes a force and passes it on. An animal takes a force and waits. A gap opens between what it perceives and what it does, and inside that gap it chooses. Bergson called a living body a centre of indetermination; Deleuze calls the gap the interval, and argues that all of classical cinema runs on it. Someone sees a situation, feels something about it, acts, and the world changes. That is the movement-image, and it is not a naive form. It is a theory of how an action gets earned.

Most action films treat the interval as dead space to be crossed quickly. Inagaki makes it the subject. Kojiro issues his challenge; Takezo asks for a year; the film then gives us that year as farming. Soil, huts, the labor of cultivation, two women arriving in love with a man who has laid down his sword. Deleuze has a term for such passages, temps mort, dead time, stretches where nothing advances the action and the everyday is simply held. Usually it is the symptom of an action cinema losing its nerve. Here it is training. The situation and the man stamp each other, which is what Deleuze means by the imprint: by the time Takezo steps onto that beach, the year in the fields is legible in his body.

The editing states the same idea as arithmetic. Protracted approach, instantaneous resolution. A long build, the crossing of the water, the wait on the strand, then a strikingly brief exchange. Deleuze separates two ways of thinking movement. The modern way samples it evenly, every instant equal to every other, the way a strip of film does; he calls these any-instants-whatever. The older way organizes movement around a few poses that carry all its meaning, and those he calls privileged instants. Cinema is technically made of the first and constantly dreams of the second. Inagaki dreams hard. His compositions are friezes, figures balanced in landscape, symmetrical and held. His climax is a landscape tableau in which two silhouettes happen to move. The swordsman's ethic and the director's turn out to be the same ethic: the single perfect stroke is the fruit of long preparation.

Deleuze's name for this shape of story is the large form of the action-image, written SAS': a situation presses on a man until he acts, and the act transforms the situation. The situation here is enormous and literal. The photography subordinates action to setting, so the water, the low sun and the empty strand are not backdrop but the encompassing milieu that demands the act, what Deleuze calls the synsign. The film breathes the way the large form always breathes, alternating vast open space with the tightening line of the duel. Against Takezo stands Kojiro, elegant, vain, supremely assured, played by Koji Tsuruta as pure surface. Force against force is the binomial, but these forces are temperaments. Kojiro's art is display. Takezo's is subtraction. He arrives with a piece of a boat.

That oar is what Deleuze would call a symbol in the strict sense: an object that condenses the relation the whole film is organized by. Farming tool and killing tool, the same wood, one grip.

The film also takes a side in an old argument. André Bazin held that cinema's deepest resource was its power to leave an event whole, keeping real space and real duration inside the frame instead of manufacturing significance by cutting between fragments. Eisenstein makes meaning at the cut. Inagaki keeps the duel in its landscape, the camera holding and observing, the two men in the same visible world as the sea behind them. Nobody tells you the fight matters. You are shown two small figures on a beach and left to feel the size of the water.

Colour does work here that monochrome could not. The trilogy was shot in colour when the prestige jidaigeki, Kurosawa's included, was black and white, and Inagaki uses it for feeling rather than accuracy. The burnished dawn sky over Ganryu Island is an affective colour in Deleuze's sense, a hue that absorbs the scene and becomes its emotion, so you stop being able to separate the light from the dread. Ikuma Dan's score swells toward the meeting, and then the film does something better than music. It goes quiet. Wind, water, two men.

Watch Mifune's face in the wait. The first film gave him a feral young animal; this one asks for stillness, and stillness on Mifune is never repose. Deleuze distinguishes the face that reflects one calm quality from the face where micro-movements gather toward a threshold. Coiled calm, as the record has it. That is the second kind. Nothing is happening on that face except everything about to.

It is worth saying what this film is not, because 1956 is late in the day for a movement-image this confident. Elsewhere the action-image was already cracking, filling up with people who see too much and can no longer respond. Inagaki's middle hour touches that condition. A man who has been nothing but a fighter puts the sword down and asks whether he should fight at all. Then the film closes the gap it opened. He fights. The ending earns its confidence because the alternative was given a full hour of screen time before he declined it.

Inagaki knew where all this came from; he had already filmed Yoshikawa's Musashi in 1940, and the trilogy is his own earlier draft rethought in colour, at length, with a star. Samurai I built the pictorial grammar and started Mifune's arc from wildness toward discipline. Samurai II delivered the temple-grounds melee, mass combat at full kinetic pitch, which is exactly why the finale's reduction to two men on a beach reads as a decision rather than a shortfall. You cannot subtract from nothing. Two films put things on the screen so the third could take them away, and the whole accumulates like a spiral rather than a line, each installment growing out of the last until the final gesture discharges all of it at once.

At the same studio, Kurosawa was working the same withholding: Seven Samurai builds its duels by patiently refusing to give them, and Yojimbo would hand Mifune the same economy, a master who reads opponents instead of dazzling them. That shared grammar, held stillness and then the sudden strike, went out into the genre and kept traveling. Sword of Doom in 1966 borrows Inagaki's editing figure exactly and hollows the humanism out of it: the same pause before the blow, but the man inside the pause is a compulsion rather than a conscience. Inagaki's interval is a choice. The later film's is a vacancy. The form carries either, which is how you know it is a real form.

So what did this do to film? It made the withheld climax structurally respectable for an action picture, and it gave the delay a moral argument to carry: a blow means something because of what stood in front of it. And by way of its distribution abroad, where the first film took an Academy honorary award as the outstanding foreign language release of 1955, it taught much of the world what a samurai film looks like. Composed, coloured, landscape-sized, sad. That the Western imagination of the samurai runs pictorial rather than grubby is substantially Inagaki's doing.

One thing the film will not show you. We get the year, the crossing, the beach, the wait. We never get the inside of the interval, the instant in which Takezo decides. That is Deleuze's whole point about the gap: it is the one place a camera cannot follow. Perception goes in, action comes out, and what happens between them is the person. Inagaki films everything around that gap with enormous patience and then gives you a stroke so fast you may miss it. Watch it again for the wait. The stroke is only the receipt.

Concepts in play

  • the interval (centre of indetermination) — Takezo's year-long delay between Kojiro's challenge and the duel, and Mifune's held stillness before the strike: the gap between perceiving and acting is made the film's subject rather than something crossed quickly.
  • privileged instants — Frieze-like balanced framings of figures in landscape, and the editorial asymmetry of protracted approach and instantaneous resolution, mirroring the swordsman's creed that the single perfect stroke is the fruit of long preparation.
  • action-image, large form (SAS') — The gathered situation of the trilogy (the promise to Kojiro, the year's deadline, the brigands threatening the village) presses until one decisive act transforms it.
  • the encompasser (synsign) — Cinematography subordinates action to setting, so the expanse of water and sky and the low sun around Ganryu Island function as the encompassing milieu that calls forth the act; the fight reads as a landscape tableau.
  • respiration-space — The film alternates vast environmental space (island, water, sky; earlier the village fields) with the taut narrowing line of the two-man duel on the strand.
  • binomial — Takezo's restraint and economy set against Koji Tsuruta's Kojiro, elegant, vain and supremely assured, so the duel is a contrast of temperaments as much as of techniques.
  • imprint (empreinte) — The pastoral middle stretch of farming, huts and cultivation marks Takezo physically, so the milieu of the renounced year is legible in the body that steps onto the beach.
  • dead time (temps mort) — The patient middle register of pastoral idyll, Takezo farming, the villagers, the converging women, where nothing advances the action toward the duel.
  • affective colour — The celebrated burnished dawn sky over Ganryu Island, inseparable from the Eastmancolor process, absorbs the scene and becomes its emotion.
  • icon of power (potisign) — Mifune's performance of interiority and restraint, the coiled calm of achieved discipline, an intensity gathering at a threshold rather than a face at rest.
  • symbol — The wooden oar carved into an improvised long sword, the production's most resonant prop, condensing the film's organizing relation of renunciation and return in a single object.
  • organic montage — The trilogy's growth by accumulation across three installments, the finale's emotional payoff being the discharge of tensions built over the two prior films rather than freshly generated.

How Samurai III: Duel at Ganryu Island was received →