Sightlines · how to watch

How to watch Kubo and the Two Strings

2016 · Travis Knight · Kubo and the Two Strings on Sightlines

4 things to watch and listen for on a first viewing, without spoilers, and 3 more once you have seen it. Each names something you can see or hear, the pattern it belongs to, and what noticing it gives you. How these keys work.

On a first viewing

  1. Watch how figures are lit against sky, snow, or water. (light)

    Passingham repeatedly isolates characters in silhouette and rim-light against wide, empty fields, from the village square to the snowfield.

    Payoff: This drains the landscape into pure feeling instead of action. In the reading: any-space-whatever (emptiness). The snow-white spaces stop functioning as settings for action, becoming what the reading calls an any-space-whatever, pure feeling.

  2. Listen for the shamisen driving the origami's movement. (sound)

    Marianelli ties his score so closely to Kubo's playing that the music becomes the action, not just its backdrop.

    Payoff: Score and story fuse into one act instead of remaining separate. In the reading: symbol. The shamisen works as what the reading calls a symbol, an object condensing the film's whole system of bonds.

  3. Notice how still Monkey holds her body between lines. (performance)

    Charlize Theron's Monkey moves rarely and precisely; her stillness reads as restraint and sorrow rather than blankness.

    Payoff: Stillness carries feeling because a real puppet, not a drawing, holds the pose. In the reading: expressionism. The reading calls this expressionism: matter that is not alive and not inert, carrying feeling in itself.

  4. Listen to the opening line spoken straight to you. (structure)

    The film opens with direct address and returns often to storytelling itself as its organizing act.

    Payoff: It marks the whole quest as a told tale, not a report of fact.

Once you have seen it

  1. Count the three armor pieces won in different worlds. (structure)

    Each object recovered, in snowfield, underwater garden, bone hall, discloses more of a hidden situation, not just physical stakes.

    Payoff: The quest's real progress is revelation, not combat, each stop adding meaning.

  2. Wait for the past to arrive as terrain, not flashback. (structure)

    Beetle's amnesia, Monkey's unexplained sorrow, and the mother's fading are never explained by inserted memory scenes; the past surrounds them instead.

    Payoff: You walk through the past as a place, rather than retrieving it as a fact.

  3. Follow Little Hanzo, the paper samurai, as he leads the search. (setting)

    Kubo folds the figure while telling its story, then the figure goes ahead into the actual quest, blurring telling and event.

    Payoff: The story he invents becomes the map that the plot then follows literally.

Carry this in: Watch the paper. Every fold is a real hand moving real matter, twenty-four times a second.

A Deleuzian reading of Kubo and the Two Strings →

How Kubo and the Two Strings was received →