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Doctor Strange · essays & theory

2016 · Scott Derrickson

A reading · through the lens of theory

Hands first. Ben Davis shoots the operating theatre in clean, warm, classical framing, and what he is shooting is a man located entirely in his fingers. Strange sees a problem. Strange fixes the problem. Then the car accident, and the hands shake, and they don't stop.

Deleuze had a name for the kind of film that runs on a man like that. He called it the movement-image: a character perceives a situation, acts on it, the act changes the situation, and the cutting exists to keep that chain running. In its grandest version, the large form, the pressure is global. A world is threatened, and one figure is put through enough hardship to become the person capable of the act that answers it. That is the shape of nearly every superhero origin ever made, this one included, and Doctor Strange follows it so obediently that the obedience is its most common critical complaint. Hubris, fall, exile, apprenticeship, mastery, sacrifice. Iron Man with sling rings.

But look at what the accident actually destroys. Not the career. The circuit. He still perceives at genius level; he just can't discharge it into an act. Deleuze thought this rupture was the great event in film history and dated it to the years after the war, when characters started appearing who saw too much and could do nothing adequate about it. He called it the crisis of the action-image. Derrickson stages that crisis as a private medical fact and gives it a man's name. The first act is Strange refusing it, spending everything, chasing cures, boarding a plane to Kathmandu still shopping for a treatment. Kamar-Taj, all timber and stone and aged libraries under Charles Wood's design, is where the film stops selling him one.

The Ancient One's answer isn't an argument. She shoves his astral form out of his body and flings him through fractal light corridors and mandala fields, a sequence that owes its grammar to the Star Gate in 2001 and its cruelty to Ken Russell's Altered States, where mystical experience arrives as physical assault. Nothing in it is representational. There is no place to be. Deleuze would call this an onirosign, a dream-image: a circuit of images unhooked from memory or location, each one displacing the next with no ground underneath.

And it sets up the film's real invention. In Cinema 2, Deleuze notices something about musicals. Past a certain point in a great number, the dancer stops being the source of the movement. Astaire takes a step and the world takes the step away from him; the set, the music, the whole surround starts moving, and the dancer becomes the thing it moves through. He calls this the movement of world. The character's own motion is subtracted and the world supplies motion in its place. Derrickson's contribution to popular cinema is that he ran a fight scene on that engine. The mirror-dimension chases are staged, as the production understood perfectly well, closer to dance and gymnastics than to combat: performers run up walls that fold as they run, redirect gravity, turn architecture into a weapon. The environment is antagonist and tool at once. Watch how little Strange actually contributes. He mostly holds on. New York does the choreography.

The name "mirror dimension" isn't decoration either. Deleuze's crystal-image is his term for the moment a film puts an actual thing and its virtual double in the same shot and won't tell you which is which. Mirrors do it. Its most extreme form is the saturated crystal, a mirror-lined world sealed on itself with no outside. That is literally what this production built: recursive corridors and infinite regression, engineered for stereoscopic depth. And Derrickson brought his horror training to it, the grammar he and Cargill carried over from Sinister, faces multiplying, bodies distending, reality decaying at the edge of frame. The recursion doesn't read as pretty. It reads as somewhere you could be lost.

Which is why the 2001 debt deserves more than a shrug. Deleuze read Kubrick as a cinema of the brain, the world arranged as a topology rather than a space you cross. The mirror dimension turns that idea into a training ground. Kamar-Taj's whole curriculum is that geometry is editable: The Matrix's "reality is code you can rewrite" choreography without the slow motion, Inception's folding street pushed from one clever effect into fractal recursion.

Then the ending, which is odder than it gets credit for. Strange does not beat Dormammu. Nothing he does works. So he stops doing. He opens a loop and dies, and dies, and dies, and every death costs the enemy time he can't recover. "Dormammu, I've come to bargain." The editors' problem there is close to impossible: make repetition accumulate rather than register as an error, so sameness becomes comedy and then dread.

Structurally, time has been promoted. In the movement-image, time is what you measure movement with, a by-product of action. Here movement has stopped mattering. The resets coexist; each present carries every prior version of itself inside Strange's memory while Dormammu stays trapped in one unrepeating instant. Deleuze calls contradictory presents held together like that a peak of present. And Strange, inside the loop, is no longer an agent. He is an endurer, someone who takes what happens instead of acting on it, the figure Deleuze called the seer, who essentially never wins a Marvel movie. The debt to Groundhog Day is precise: knowledge accruing across resets against an antagonist blind to the cycle. Ramis used it for a moral education. Derrickson uses it to exhaust a god, and to close a $165 million spectacle on a man standing still, talking.

Does the lens earn itself? Partly, and that is the honest answer. This is a well-made studio origin story that smuggles a time-image climax and a movement-of-world action idiom into a genre built entirely on the sensory-motor circuit, which is not a small piece of smuggling. What it did to the franchise is visible: it opened Marvel's metaphysical wing, introduced the Time Stone, pointed at Infinity War, and proved plastic space could carry a tentpole where armor had been carrying them. What it did to filmmaking is subtler. It found that the way to shoot Ditko's 1963 panels was not to animate them but to photograph a real city with real lens character and fold the photograph, so impossibility keeps the grain of something that was physically there.

The failure belongs in the record too. The Ancient One, traditionally a Tibetan man, was cast as Tilda Swinton, and Cargill publicly framed the character's Tibetan identity as a liability in the Chinese market. Derrickson later expressed regret. A film whose whole argument is that the given world can be rewritten did some rewriting it couldn't defend.

So watch it again for the hands, and for how much of the film's movement gets taken from them and handed to the world instead: to a folding street, to a mirror that goes all the way down, to a loop that costs a god everything and costs Strange only his life, repeatedly. Then ask what this genre would look like if more of its heroes won that way, by refusing to act, and letting time do it.

Concepts in play