Sightlines · a reading

A Deleuzian reading of The Castle of Cagliostro

1979 · Hayao Miyazaki · The Castle of Cagliostro on Sightlines

A small car on a mountain road, and a drop where the guardrail should be. The Fiat is too little for the job and keeps doing it anyway, over switchbacks and around blind corners, the road changing scale and direction under it. None of this was photographed. Every stone, every gear change, every foot of that drop was drawn by somebody at a desk. You flinch anyway.

That flinch is worth taking seriously, because by rights it shouldn't happen. André Bazin built his theory of cinema on a guarantee the lens gives away for free: the camera doesn't interpret the world, it takes a mould of it. A photographed car has weight because a real car had weight. Animation sits outside that contract at the root. A drawn car weighs nothing. If it strains uphill, somebody decided how much it should strain and paid for the decision in drawings.

Deleuze begins his cinema books with a distinction he takes from Bergson. Older arts rendered motion through poses — the one instant that sums up the throw, the form at its peak. He calls those privileged instants. Cinema works the other way. It samples motion at ordinary, equidistant moments, no one of them the important one, and lets movement emerge from the series itself. Any-instant-whatever, he calls it. Cel animation is that principle made by hand: the unremarkable in-betweens are the entire labour. And Japanese television animation in the 1970s had, for perfectly good economic reasons, quietly reverted to the antique method — hold the pose, reuse the cel, move the mouth. Miyazaki came out of that system, and Cagliostro was turned around fast, in months, by people trained in it. His invention was knowing exactly where to spend the in-betweens.

He had been building the skill for a decade. Doing layout under Takahata on Horus, Prince of the Sun (1968) he worked out the weighted, momentum-carrying body, a figure that has to finish a movement it started. Future Boy Conan (1978), the television run immediately before this, codified the leaps and falls — vertical space with rules. He had already co-directed the back half of the first Lupin III series, so the character rhythms and the car chases were in his hands before the feature existed. Behind all of it stands Keaton, whose gags are built out of architecture and gravity and whose whole body reacts to real momentum. Hergé supplies the rest: clean contour, a legible fantastical Europe, the caper tone.

Deleuze's name for cinema working like this is the movement-image. A character perceives a situation and acts to change it; cutting serves the chain; the world answers back. His second volume is about how that circuit broke — postwar films full of people who can only watch, because acting no longer accomplishes anything. By 1979 the break was settled fact in serious cinema. Cagliostro is an unembarrassed movement-image made long after the wake, and that is more interesting than calling it a fun adventure film. The coherence isn't decoration. It's a claim that a body in a world with rules can still change something, made by hand, in a genre nobody was asking to be serious.

The plot starts with an object. Lupin robs a casino and comes away with nothing but banknotes so well made they're worthless to him, the counterfeit goat bills. Deleuze separates two shapes of action film. In the large form, an encompassing situation presses on a hero until one decisive act transforms it. The small form runs backwards: an act or an object discloses a situation you couldn't see. The bill is an index, a clue-thing implying a world. Follow it and you get a duchy, a castle, a usurping Count, a girl locked in a tower, and a secret several centuries old. The whole film is folded into a piece of paper.

What links those spaces is what Deleuze calls the vector, the line of the universe — a zigzag that stitches disconnected places into a single trajectory. Miyazaki stages architecturally, in levels and thresholds: up a drainpipe, across a battlement, down into the vaults, finally up the clock tower. The astonishing part is that you always know where you are. Screen direction holds through the worst of the chaos, so the relative out-of-field, the space just past the frame edge, stays continuous and locatable. This is an ethical matter as much as a formal one. You can only fear a fall if the film has told you how far down it goes. Legibility is what makes the flinch available.

There's a second film shadowing this one, and Deleuze has a name for it too. The Count of Cagliostro is a forger; his state's entire economy is counterfeit. Deleuze's forger, in the powers of the false, is the figure who makes truth and falsity undecidable and creates out of that undecidability — the old contract that the image doesn't lie gets dismantled from inside. Cagliostro raises exactly that premise and then declines it. The false here has an address. It is plates and presses in a basement, a machine, and machines can be broken. Counterfeiting is a problem with a solution, not a condition of the world, and that refusal is precisely what holds the film inside the movement-image instead of tipping it past.

The true thing underneath isn't money either. Two signet rings fit together — objects placed, like the clock's gears, so the plot's mechanics and the building's mechanics rhyme — and what they open is the lake. Ruins under water, an older city the castle has been standing on. Deleuze distinguishes the frame, a closed set, from the Open, the changing whole that no frame can contain. The draining lake makes that distinction literal. The situation doesn't merely resolve. The world gets bigger than it was.

Then Lupin leaves. Miyazaki took a property built on adult cynicism — Monkey Punch's thief was a sexual opportunist — and made its hero renunciatory, someone who wins a girl's regard and declines to keep it. Zenigata, who has chased him all film, ends as an ally in spirit. That recalibration was the biggest structural risk in the picture and its most consequential choice, and it's why the film travels: no franchise knowledge required, just a locked tower and someone willing to climb it.

It underperformed, then refused to go away. Animators kept it. What they took was the legibility, the proof that a drawn action sequence can be complicated and completely clear at the same time, plus the love of visible mechanism — castles and clocks and gears you can understand by looking. Everything Ghibli would do is here in outline: the vertical chase, the resourceful heroine carried over from Horus, the delight in systems you can see working. Watch the first three minutes again and count how many times you know exactly where the car is. That count is the film's argument. What it leaves open is whether a world that obeys its own physics, where climbing still saves somebody, was an innocence Miyazaki happened to still have in 1979 — or a discipline he built on purpose and spent the rest of his career defending.

Concepts in play

  • the movement-image — The classical caper structure the dossier describes — inciting chase, infiltration, reversal, capture, climactic confrontation, resolution — with each shot advancing a physical situation (a leap, a catch, a near-miss) rather than lingering. Perception leads straight to action, and action changes the situation.
  • any-instant-whatever — Fully hand-drawn cel animation whose signal achievement is weighted, momentum-driven movement (the skill forged on Horus, Prince of the Sun) and a sensation of speed wrung from resolutely analog tools — the ordinary in-between drawings, not the posed peak, carrying the motion.
  • privileged-instants — The economical, television-trained methods the production inherited — held-and-moving artwork, and Lupin's alternation of rubber-limbed athleticism with sudden stillness — the pose held to save drawings, which Miyazaki spends against in the chase set-pieces.
  • action-image-small-form — The engine of the plot: a heist that yields only flawless counterfeit 'goat bills', and Lupin's pursuit of their source discloses the hidden situation — the duchy, the usurping Count, Clarisse's forced marriage, the centuries-old secret.
  • index-of-lack — The counterfeit banknote itself: a small object in Lupin's hand that implies an entire unseen situation — forgers, plates, a state economy — none of which is yet visible on screen.
  • line of the universe — Miyazaki's architectural staging in levels, thresholds and traversal — up drainpipes, across battlements, down into subterranean vaults, and the dizzying climb of the clock tower — a zigzag trajectory binding otherwise disconnected spaces.
  • out-of-field-relative — The cliffside car chase, where the viewer always understands where the vehicles are relative to the road and the drop despite constant changes of scale, direction and elevation; continuity of screen direction is maintained rigorously through the most chaotic movement.
  • le faussaire — The Count of Cagliostro, whose principality's economy runs on expertly crafted counterfeit currency — a state founded on the false — though the film locates that falsity in breakable plates and presses rather than making truth undecidable.
  • symbol — The paired rings and signet, placed alongside the counterfeit plates and the clock's gears so that the plot's mechanics and the building's mechanics rhyme; they condense the film's organizing relation between false treasure and the real secret.
  • the Open — The lake concealing ruins and the castle's centuries-old secret: the climax in the clock tower's mechanism opens onto a change not in a situation but in the world itself, an older city beneath the water.

How The Castle of Cagliostro was received →