Sightlines · a reading

A Deleuzian reading of Talk to Me

2023 · Danny Philippou · Talk to Me on Sightlines

A candle on a coffee table. Around it, a ring of phones held up at chest height, their screens throwing a cold glow onto the face of whoever sits in the chair. That person is gripping a hand: ceramic-white, severed, embalmed, scrawled over with graffiti by everyone who held it before. Someone says "talk to me." Then "I let you in." Somebody starts counting.

Most of what makes Talk to Me work is already in that arrangement. The light on the possessed face comes from the audience's own devices. The room is ordinary, with a laminate kitchen a few steps away and a back deck past that. And a clock is running. Danny and Michael Philippou, twin brothers who spent about a decade making in-camera stunt videos as RackaRacka on YouTube before this debut, built their film on a rule you can repeat after one viewing: grip, speak, and break the connection inside ninety seconds. Everything after that is about what happens when people stop obeying.

Gilles Deleuze, the French philosopher who wrote two books on cinema, has a name for this kind of film. It's worth learning, because it explains why the dread here feels different from a run of jump scares. He called it the impulse-image. Picture two familiar kinds of movie. In one, characters size up a situation and act to change it, like the gunfighter who reads the town and draws. In the other, the camera holds on a face and lets a feeling sit there, undischarged. The impulse-image falls between them, and it's a degraded zone. People don't really act. They get pulled. Appetite runs the show, and the movement is downhill. Deleuze found it in Erich von Stroheim and Luis Buñuel and traced it back to the literary naturalism of Zola.

He breaks the impulse-image into parts, and Talk to Me has every one of them.

First comes a derived milieu, a concrete social world that looks solid. Here that's suburban Adelaide, shot in the city where the brothers grew up, in houses that feel known rather than dressed for the camera. The grade keeps those interiors warm and slightly overlit, refusing the desaturated blue that had become horror's default. Miranda Otto's Sue and her household are the film's ground floor of normal.

Under that milieu lies an originary world, a savage layer the surface was covering all along. The film gives it to us in brief glimpses of the spirit side, colder and sicklier and spatially uncertain, and never long enough to need explaining. Mostly it gives it to us as sound. A sub-bass presence arrives before the visitors do and stays after they're dismissed. The originary world is under the floorboards of the suburb, and you hear it first.

Then there's the fetish. For Deleuze this is a part-object, a scrap torn from the originary world that carries its force into the everyday one. Few films have made that idea so literal. The hand is a body part. Its history is only rumor (a medium's hand, maybe), and the script wisely leaves it there. It's mundane enough to sit next to the snacks, and the graffiti shows how many people it has already passed through. It changes hands at parties like a drug, which is exactly how the friends treat it.

Last is the line of slope, the impulse-image's built-in tilt toward exhaustion. This is where the Philippous and their editor, Geoff Lamb, show real craft. The early possessions are cut fast and played for laughs, a giddy montage of phone flashes, loud party music and kids shrieking at each other's transformed faces. Then the film starts stripping the music away. The same ritual comes back, staged the same way, and each round goes further than the last. The tone doesn't climb. It caves in. That shape comes straight from Requiem for a Dream: the first hit as a rush, the identical ritual reshot as degradation. The round-by-round structure of friends dying under timed supervision belongs to Flatliners.

Why does this lens open the film up? Because it relocates the horror. The scariest thing in Talk to Me is wanting. Mia (Sophie Wilde) lost her mother the year before, in circumstances she can't settle, and in the chair she finds what she's been missing: contact. The film never lets us cleanly separate her grief from her appetite. That question stays open, and it should.

The ninety-second rule matters here too. It's an old action-movie device, a ticking clock with a rescue at the end, planted inside a film about compulsion. Breaking the grip is the one decisive act the ritual permits, and the suspense of the middle act comes from watching whether anyone will take it. The impulse is fighting the action, and we're counting along.

Aaron McLisky's handheld camera stays on faces during the possessions instead of cutting around them, which is Deleuze's affection-image pushed to its limit: a close-up in which a feeling can't get out because something else is using the face. The voice makes this worse. Wilde's own voice is doubled and detuned, with jaw and breath noise pushed forward in the mix. That's a direct debt to The Exorcist, where Mercedes McCambridge's degraded track lay under the actor's, so mouth and voice never quite belonged to the same body. When the possession breaks, the sound drops to bare room tone, and the silence lands on you like a physical relief.

Then there are the phones. Deleuze's dicisign is the image in which the camera perceives someone perceiving, so that we feel the act of looking itself. Talk to Me multiplies the lookers. The phone footage cuts in as an inset texture, vertical, grainy and blown out, set against the film's conventional coverage rather than replacing it. The Philippous never turn this into found footage. Watching becomes a role inside the story: the onlookers are participants, audience and distribution network at once. The hand lets the spirits in, and the phone spreads them. The opening long take makes the case at once, following a boy who is filming on his phone through a house party until it reaches violence with no cut to protect us.

André Bazin, the great champion of the long take, argued that when an event depends on two things being present together, cutting between them betrays it. The Philippous apply that principle to horror, by way of Evil Dead II, where one body could perform slapstick and atrocity inside a single unbroken shot. When their film finally hurts someone, it doesn't cut away. Mainstream horror usually pays for its violence with a cutaway and a sound effect. This film pays in duration, and that's the source of its notoriety.

The other lineage threads are just as specific. From The Craft comes the circle as social capital: the object confers status, and the group polices who gets to hold it. From Lake Mungo comes an Australian way of treating mourning as haunting, along with the discipline of refusing to settle what the dead really are.

As for significance, Talk to Me showed how much force a strict rule-set can give a horror screenplay. It proved that YouTube's economics (practical gore, physical performance, almost no money) could make violence look expensive. And it put the smartphone inside the possession ritual without surrendering the film to the phone's frame. It was the payoff of Causeway Films' decade of serious Australian horror after The Babadook and Relic, and its success turned A24's horror slate from a prestige oddity into reliable business.

So when you watch it, notice where the light comes from. Listen for the low hum before anything appears. Count the ninety seconds with them, and pay attention to the moment you realize you want them to keep going.

Concepts in play

  • impulse-image — Possession is passed around like a drug, and the group's escalating compulsion drives the film instead of deliberate action. The ritual returns as degradation after the giddy early montage.
  • fetish — The severed, embalmed hand sealed in ceramic and graffitied by earlier owners. It's a part-object of rumored origin that carries the spirit world's force into a suburban living room.
  • derived-milieu — The Adelaide suburbs shot where the directors grew up: laminate kitchens, back decks, a warm and slightly overlit grade, and Sue's household as the ground floor of normality.
  • originary-world — Brief spirit-world glimpses that are colder, sicklier and spatially uncertain, plus a sub-bass presence that arrives before the visitors and lingers after them.
  • entropy / degradation — The fast, comic party montage gives way to a tonal collapse as the party music is stripped away and each possession round goes further than the last.
  • affection-image — McLisky's handheld camera stays on faces during possessions instead of cutting around them, while the doubled, detuned voice makes the face a site of feeling that can't be discharged.
  • dicisign — Onlookers film every séance on their phones, and the phone footage is cut in as a vertical, grainy inset. The opening long take follows a boy filming on his phone, tying the camera to complicity.

How Talk to Me was received →