Sightlines · a reading

A Deleuzian reading of Enemy

2013 · Enemy on Sightlines

A man sits in a dark apartment watching a rented DVD he seems to have no interest in. Bad comedy, flat light. A bellhop crosses a hotel lobby for maybe two seconds. Adam stops the film. He rewinds. He looks again, and the bellhop has his face.

That is the first real event in Enemy, and it isn't an action. It's a viewing, repeated. Everything after keeps the shape: Adam looks harder, and his life gets worse.

Which inverts the machine the doppelgänger thriller normally runs on. Gilles Deleuze described the classical film image as a circuit he called sensory-motor: a character perceives a situation, acts, and the action resolves it. Detective sees a clue, follows it, names the killer. Double films almost always honor that circuit, and somebody always explains the twin. Deleuze named the postwar breakdown of it the crisis of the action-image: characters who can no longer react adequately to what they perceive. Enemy is a thriller built wholly inside the breakdown. Adam investigates and nothing is disclosed. His attention is the disease, not the cure. Watch the film for a solution and you get a schematic riddle; watch it as a film about what looking does, and it opens.

What replaces the circuit is Deleuze's strangest good idea, the crystal-image: a mirror shot holding a man and his reflection so tightly you can't say which one the film is following. Some films make that undecidability structural rather than decorative, and Villeneuve gets there without a single mirror trick. Nicolas Bolduc shoots Adam's bare apartment, blinds drawn, and Anthony's glass-walled condo with the same lenses, the same coverage, the same high angles pinning a body against architecture. Then the digital intermediate drowns both in sulphurous amber-yellow. A color that soaks up a scene and its whole feeling is what Deleuze calls the affective color-image: not a filter over the world but the world's temperature. Here it does plot work. The grade is so total you can't use light or palette to sort one man's world from the other's. Every room belongs to the same jaundiced consciousness.

It's the airless kind of crystal, the saturated one: a sealed world with no outside to appeal to. Notice what's missing. The city is Toronto, streetcars and condo towers and unmistakable local architecture, and the film never says its name. Neither apartment is a home. The craft debt is precise: Antonioni had locations physically painted for Red Desert so that environment became psychology, and Enemy runs that operation in the grading suite instead. Digital color used the way a painter uses a ground — that part outlived the film.

The second engine is the provocative one. Deleuze filed it under the powers of the false, and the version here is falsifying-narration: mutually exclusive accounts held as equally true, with the film refusing to rank them. Enemy gives you overwhelming evidence that Adam and Anthony are one man managing something unbearable about himself. The mother's exasperated remarks. A scar in the same place. A shared wedding ring. Sightlines that cannot exist. And it keeps shooting the events as though they were happening, to two men, in two apartments, in one light. That trick runs on an old contract, the one André Bazin built his realism on: the photographic image bears witness because it is faithful to whatever stood in front of the lens. Films don't lie about what they record. Enemy borrows the credit and spends it on two worlds that can't both be real. Hannam's edit never hints at the merge with a match cut or a dissolve. It treats them as two men and leaves the identifying to us.

Deleuze has a small tool for such clues: the demark, an object that breaks its own customary chain and forces interpretation. A ring implies a wife off screen. The groove a ring has left on a bachelor's finger implies something worse.

Enough of those and the image changes status. An image that has lost its self-evidence and has to be deciphered is what Deleuze calls a lectosign. Enemy is built almost entirely of them: blueberries, keys, cracked glass, the spider at three scales, all staged without emphasis. Look at the skyline threaded with streetcar cables. First pass, infrastructure. Once the spider motif lands, the city was webbing all along and you have to go back. The film arrived just as film culture acquired a public way of going back, and became one of the first art films sustained by explanatory video essays as much as by print criticism. Scholars call this kind of picture a mind-game film (Elsaesser's term, not Deleuze's), a reversal that pays out on rewatch. The lectosign says why the rewatch isn't a bonus feature: seeing was never going to be understanding here, so reading is what's left.

Then the spiders. Deleuze splits off-screen space in two. The relative out-of-field is the next room, the space a pan could reach. The absolute out-of-field is the sense of something beyond the frame that no pan will ever locate. Enemy makes the second kind visible: a spider as tall as the towers crossing the skyline, a woman's head becoming a spider in a hotel corridor, composited inside the same grade and grain as the traffic, so they arrive not as intrusions but as things always in the frame that have only now become visible. The club of the opening minutes, masked figures and a platter and a heel raised over a tarantula, is the axiom: this world contains something the realist frame can't account for. The film never mentions it again.

Between such moments it waits. Deleuze's dead time, temps mort, is the stretch that advances nothing — Adam lecturing on totalitarianism and repetition, Adam grading, Adam and Mary in bed, all held past narrative usefulness. The dread is manufactured there. Bensi and Jurriaans's score behaves like weather rather than music, drones and low brass fused with traffic hum and elevator mechanics until score and building are one sound. Almost no event justifies the anxiety. Then a cut lands like an assault.

The vocabulary is inherited, and openly. Vertigo supplies the erotics of the double, one man compulsively remaking a replacement, which is why Mary and Helen function as interchangeable objects of a single desire. Persona supplies the method: Bergman's composited half-face proved two performers were one psyche optically rather than in dialogue, and Enemy takes from it that the merge belongs to lensing and blocking, never explanation. Welles's The Trial and Polanski's The Tenant supply the architecture, monoliths in wide-angle dwarfing a man never told his charge, apartment-block sightlines where windows face windows, restaged on low-angle towers and lecture-hall corridors and glass balconies. Dead Ringers is the local ancestor: Cronenberg's clinical, eyeline-matched staging of one actor as two men in an anonymous Toronto, doubling made banal instead of uncanny. Gyllenhaal's two registers come out of that discipline. Adam slumped and soft, sentences trailing. Anthony upright, blunt, speaking in declaratives.

Forward, the inheritance is atmospheric. A decade of psychological horror learned here that dread can be built from grade, score and framing instead of incident. Villeneuve carried the pictorial control into Sicario, Arrival, Blade Runner 2049 and Dune and left the withholding behind: those films look like Enemy and explain themselves. Which is what makes the small one count. It showed that a thriller could keep its whole skeleton, discovery and investigation and catastrophe, while deleting the scene where meaning gets handed over, and that an audience would move into the gap rather than reject it.

Which brings us to the last shot, arriving after a scene of apparent resolution: a sigh, then four seconds that reverse everything before them. No build, no score cue, no reaction shot. Deleuze would call that an irrational cut — a join across a gap rather than by continuity, two images that don't connect, the interstice between them left as the thing you have to think. The film doesn't conclude. It detonates and stops. And then notice how Bolduc has been shooting Adam all along: through glass, through window mullions, from behind, from above. The grammar of surveillance, with nobody surveilling. On a second viewing the question stops being which man is real. It becomes who is watching him. The film keeps that seat empty, and the only person in the room is you.

Concepts in play

  • Crisis of the action-image — Adam is not a detective who solves anything: he pursues the resemblance and his situation worsens as a consequence of his own attention, and the film ends by reversing rather than resolving.
  • Saturated crystal (crystal-image, perfect/enclosed) — Bolduc shoots Adam's bare apartment and Anthony's glass condo with identical lens choices and coverage, the amber grade flattens both into one world, and the city is shown but never named — a sealed, mirrored totality with no exterior reference point.
  • Affective color-image — The sulphurous amber-yellow built in the digital intermediate functions as atmosphere rather than filter, so light and palette cannot be used to tell the two men's worlds apart.
  • Falsifying narration (powers of the false) — The film supplies overwhelming evidence for the one-man allegory — the mother's remarks, the single scar, the shared wedding ring, impossible sightlines — while continuing to shoot the events as though two men in two apartments were happening, and never adjudicates.
  • Demark — Ordinary objects break their customary chains: the wedding-ring groove on a bachelor's finger, a scar duplicated on two bodies — anomalies that force interpretation instead of advancing plot.
  • Lectosign (the readable image) — Blueberries, keys, cracked glass and the spider at several scales are staged without emphasis, and skyline cables read as infrastructure until the spider motif retroactively converts them to webbing — the film withholds the key while leaving the lock in plain view.
  • Absolute out-of-field — A giant spider straddles the skyline and a woman's head becomes a spider in a hotel corridor, composited inside the same grade and grain as the traffic, so the images belong to no locatable adjacent space; the tarantula-crushing club sequence states the axiom in the first minutes.
  • Dead time (temps mort) — Hannam lets scenes run past narrative usefulness — Adam lecturing, grading, in bed with Mary — building enervated repetition under a score of drones fused with traffic hum, with almost no event to justify the anxiety.
  • Irrational cut / interstice — The final shot arrives after apparent resolution with no build, no score cue and no reaction beyond a sigh, and in about four seconds joins two non-continuous images across a gap that reverses the meaning of the whole film.
  • Mind-game film (Elsaesser; not Deleuze) — The reality-destabilising final reversal rewards re-viewing, and the film became a fixture of video-essay exegesis and seminar re-reading in the decade after release.

How Enemy was received →