Sightlines · a reading

A Deleuzian reading of Coherence

2014 · James Ward Byrkit · Coherence on Sightlines

The power cuts out in the middle of dinner and everybody crowds to the window. Two blocks down, past a street of dark houses, one house still has its lights on.

Hold on that shot. It does something shots almost never do: it puts a second version of right now in the same frame as the first one. Everything Coherence becomes over the following eighty minutes is a matter of walking toward that window.

Eight friends, one table, a comet overhead. James Ward Byrkit shot the film in his own Santa Monica house across about five nights, on two Canon DSLRs, for roughly the price of a used car, with no screenplay. Before each night's work he handed every actor index cards: here is what your character wants, here is what your character knows, here is what you may not tell the others. Then he let the evening run. The awkwardness at that table is real awkwardness. The suspicion is real suspicion, because the actors genuinely did not know what their scene partners had been told. The first act is eight people talking over each other about an old affair, a new girlfriend, somebody's television career — a loose, slackly linked crowd with no plot yet, which Deleuze would call a dispersive situation, and which Byrkit takes wholesale from Cassavetes: Faces was also shot in the filmmaker's house, with the camera chasing actors instead of waiting where they were blocked to arrive.

Then the lights go, and the film needs a different vocabulary.

Deleuze's name for what that lit window opens is peaks of present. Ordinary movies run time as a line: this happened, then this; a flashback is clearly marked as over and done. Some films stop doing that and put several presents on screen at once, all equally now, none of them the memory or the dream of the others. He borrowed the shape of the idea from Borges and his garden of forking paths. In Coherence it is not a figure of speech. It is the floor plan. The house down the block is this house, at this hour, with these people, on a night where one small thing went otherwise. When Em crosses the dark and comes back through her own front door, she has not traveled in time. She has changed which present she is standing in.

You could object that the film already explains itself — Hugh brings a book on quantum decoherence, somebody says Schrödinger, and there is your answer. But the physics accounts for the mechanism and not for the dread. What frightens these people is that now has stopped being singular, which means you have stopped being singular. Watch what they invent to fix it: glow sticks, a photograph, a box holding a random object, all of it improvised on the spot as a way of proving which one you are. Every protocol fails. Nothing in the box is a property that distinguishes one Em from another. The only thing that could is the sequence of moments she has actually lived, and a sequence cannot be put in a box. The horror here is clerical. You are fungible.

Between the houses is the part people remember in their bodies. The characters step outside and the image collapses to flashlight beams and grain; the low tones swell, and then the ambience drops to almost nothing. Not menacing silence. Informationless silence, which is worse. Deleuze's term for a space like this is an any-space-whatever — not a nowhere and not a location, but a space whose connections have been cut, so that it stops being a place where things happen and becomes pure possibility. He found it in bombed postwar cities. Byrkit found it on a suburban street with the power off. And in this film it is not atmosphere; it is the machine. The dark is where the link is severed. You go in belonging to one present and come out belonging to another. Out there nobody can act, because there is nothing to act on. You can only look and listen, and there is nothing to hear — a pure optical and sound situation, made by subtraction, on no budget.

Back inside, the doubles arrive. Byrkit plays them absolutely straight: same performer, same clothes, no makeup cue, no optical distortion — the exact grammar of Mirror Image, the 1960 Twilight Zone half-hour, which forces the audience to adjudicate identity from behavior and continuity detail alone. What the film gets from that austerity is the crystal-image: actual and double become genuinely indiscernible, and the cracked phone screen turns into forensic evidence of which world an object came from because nothing else will serve. Deleuze usually locates this in mirrors. Coherence needs no mirror, and it seals the thing shut — a saturated crystal, a world with no outside to appeal to. Every route out leads to a dining room identical to the one you left.

Two craft decisions hold that in place. Nic Sadler's camera, with Byrkit operating alongside, behaves like a ninth guest: handheld, reframing late to catch a speaker already mid-sentence, hunting focus, shooting faces past intervening shoulders, missing the exchange in the kitchen. You feel it in the room. Deleuze calls a shot where the camera's own perceiving gets into the picture a dicisign; most handheld indies use the technique for texture, and Byrkit uses it because his plot is about what observation costs. A camera that cannot see everything has precisely the characters' problem.

The second is Lance Pereira's edit, and it is the film's hardest act of discipline: it never grants a clean overview of the topology. No master shot of how many houses exist. Information arrives only as someone discovers it. What that leaves the audience doing is reading — the cracked screen, the amber of the interior against the chemical green of a glow stick, a photograph pulled from a box. By the third act you are navigating partly by light temperature. Deleuze's word for an image that has lost its automatic obviousness and must be deciphered is a lectosign. It is normally a property of difficult art cinema. Here it is a genre engine.

Thomas Elsaesser named this kind of movie the mind-game film, and Warren Buckland and others theorized it as the puzzle film: narratives about unreliable cognition that reward a second viewing. Coherence sits in that cohort and then declines its central courtesy. There is no final schematic, no reveal that reorganizes the evening into a diagram. The film stops on a phone call from a woman Em believed she had eliminated. The sprawl of online explainers and hand-drawn maps the film generated is not fan enthusiasm filling a gap; it is a symptom of a real ambiguity the film supports and refuses to settle.

Which brings you to Em. She is a dancer who gave up a company placement for Kevin, and Emily Baldoni plays that regret as a background hum for an hour before the plot gives it cosmic form. The comet does not threaten the planet. It threatens a marriage. And Em is the only person at that table who acts: she goes looking for the house where everything went right, and does violence to the woman already living in it. Deleuze has a figure for someone who does not find the truth but manufactures one — the forger, operating under the powers of the false, where truth is made rather than discovered. The film forges too. That anecdote Hugh reads aloud, about a comet over Finland in 1923 and a woman certain the man in her house was not her husband, is delivered with the cadence of documented history. No such record exists. Byrkit invented it, and it works, because it makes tonight feel inevitable rather than arbitrary. A film about counterfeit selves counterfeits its own precedent.

The debts backward are specific and worth naming. Buñuel's The Exterminating Angel maps a dinner party as a complete universe and repeats identical entrances and lines as deliberate duplicate takes — teaching Byrkit that a repeated beat can be the rupture rather than a continuity error. The Monsters Are Due on Maple Street supplies the subtractive design: kill the power, withhold the cause entirely, let the neighbors escalate through rounds of accusation. Mike Leigh's practice of building characters privately and withholding facts between actors until the camera rolls is the direct precedent for the index cards. Festen proved that a long, tedious, overlapping meal shot on prosumer video by practical light can be the delivery system for a structural detonation, and that consumer-grade images read as intimacy rather than poverty. And Primer had already shown that a micro-budget film could demand a viewer's full analytical attention and get it.

Forward, honesty serves the film better than advocacy. Benson and Moorhead work adjacent ground in The Endless and Something in the Dirt, but that is shared conditions and sensibility, not documented debt; The One I Love arrived the same year with a similar premise, in parallel rather than descent; and the multiverse's conquest of franchise cinema draws on comics and physics popularization too diffusely to be traced to one house in Santa Monica. What can fairly be claimed is narrower and more interesting. Improvisation is normally a tool for loosening structure. Byrkit used it to build one — a plot requiring watchmaker precision, generated by actors who could not have plotted it and found afterward in the material by an editor constructing causality after the fact. That inverts the usual relationship between script and performance, and it is a method other small films can actually steal.

And the film got somewhere before the culture did: it treated the parallel self as a domestic and ethical problem rather than an action premise, at a moment when the multiverse was still mostly a physics footnote.

Watch it again and watch the doors. Watch how the group reorganizes by room before anyone announces an alliance. The question the film leaves open is not how many houses there are. It is whether Em did anything the other seven would not have done, given a dark street and a house with the lights still on.

Concepts in play

  • peaks of present (series of time) — The one lit house two blocks away is this house at this hour; Em crosses the dark and re-enters her own front door in a different present, and the glow sticks, photographs and box of random objects are failed attempts to restore a single line of time.
  • any-space-whatever (disconnection) — The dark zone between houses: the image collapses to flashlight beams and grain, ambience drops to near-nothing, and the severed space is literally the mechanism by which a character exits one world and enters another.
  • pure optical and sound situations — Outside the house there is nothing to act on and nothing to hear — the film's most effective sound decision is subtractive, an informationless silence in which characters can only look and listen.
  • crystal-image (hyalosign) — The double is played straight by the same performer in ordinary clothes with no optical or makeup cue, so actual and virtual become indiscernible; the cracked phone screen becomes forensic evidence of which reality an object came from.
  • saturated crystal — A sealed world with no outside: every excursion leads back to a house identical to the one left, and the edit withholds any master shot of the topology, refusing the audience an external overview.
  • dicisign — Sadler and Byrkit operate the DSLRs as a ninth guest — handheld, reframing late to catch a speaker already talking, hunting focus, shooting faces past intervening bodies, missing the exchange in the kitchen — so the camera's own limited perceiving is present in the image.
  • lectosign (the readable image) — By the third act the audience reads the film partly by light temperature — warm amber interior, black exterior, the chemical green and red of glow sticks — and reads the cracked screen and the photograph as identity data.
  • powers of the false — The anecdote read aloud from Hugh's book about a comet over Finland in 1923 and a woman certain the man in her house was not her husband is delivered with the cadence of documented history and is the film's own invention.
  • the forger — Em seeks out the version of the house where everything went right and does violence to the woman already living there, manufacturing a self rather than discovering one; the closing phone call shows the forgery incomplete.
  • mind-game film / puzzle film — The dossier places the film in Elsaesser's mind-game and Buckland's puzzle-film category, but it refuses the final reveal — it stops at the phone call, and the ecosystem of online diagrams reflects a genuine ambiguity the film declines to adjudicate.
  • dispersive situation — The first movement is eight weakly linked friends in overlapping, improvised, Altman-esque dinner talk — an old affair unspoken, a new partner scrutinized — with no plot yet binding them, shot in the director's own house in the coverage philosophy of Faces.

How Coherence was received →