Sightlines · how to watch

How to watch eXistenZ

1999 · David Cronenberg · eXistenZ on Sightlines

4 things to watch and listen for on a first viewing, without spoilers, and 3 more once you have seen it. Each names something you can see or hear, the pattern it belongs to, and what noticing it gives you. How these keys work.

On a first viewing

  1. Compare the light in the 'real world' scenes to the game scenes. (light)

    Suschitzky shoots every layer in the same muted, even, naturalistic light. No color shift or lens warp ever signals a jump into the game.

    Payoff: The refusal to mark the boundary is the film's central trick, not a stylistic accident. In the reading: crystal-image (hyalosign). When the real frame and the game-frame look identical, the image has crystallized: you cannot tell which side of the glass you're on.

  2. Listen for the breathing, gurgling, squelching of the pods and ports. (sound)

    Howard Shore keeps the score restrained and orchestral rather than electronic, so the wet biotech sounds carry the film's unease instead of music cues.

    Payoff: The technology gets treated as a body, not a machine, before a single character says so.

  3. Notice which actors deliver lines with a stilted, slightly artificial flatness. (performance)

    Across the ensemble, line readings and behavior shift abruptly, an 'NPC' quality that recurs in scene after scene.

    Payoff: That flatness is deliberate; the film is showing you scripted characters before it tells you they're scripted.

  4. Look at how casually characters handle the bio-port and pod installation. (staging)

    Spier's biomechanical objects, the pod cradled in a lap, the UmbyCord plugged into the spine, are staged with clinical, unbothered matter-of-factness by everyone involved.

    Payoff: The horror comes from how normal the violation of the body looks to the people doing it.

Once you have seen it

  1. Track the abrupt cuts and frozen, glitch-like pauses at each level transition. (cutting)

    Ronald Sanders marks save points with a straight cut into a vacant trance rather than any elaborate transition, so the jump between layers is almost invisible.

    Payoff: Sanders gives you the seams of the game without ever letting you use them to find solid ground.

  2. Count how many times a 'real' plot turns out to be a game level. (structure)

    Each apparent bedrock reality, the chase, the conspiracy, the assassination plot, is revealed to be another nested frame, Russian-doll style.

    Payoff: Cronenberg builds this as a sealed structure, what the reading calls a perfect crystal, where every exit leads to another room inside it. In the reading: crystal-perfect (saturated). There is no crack to escape through; each layer is as convincing and as trapped as the last.

  3. Notice that no layer is ever marked as more or less real than another. (structure)

    Every level is rendered with the same banal conviction; the film never gives you a criterion to rank them as true or false.

    Payoff: This is falsifying-narration: truth and falsity become genuinely undecidable instead of a puzzle with a hidden answer. In the reading: falsifying-narration. The film doesn't lie to you; it removes the tool you'd use to catch the lie.

Carry this in: Watch the light, not the plot: Suschitzky never changes it, and that's how you lose the floor.

A Deleuzian reading of eXistenZ →

How eXistenZ was received →